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Movement, Devour, and You...

10-09-2002, 12:07 AM#1
Kojiro
Is there any way at all to make it so a model will not leave footprints in the snow. I wanted to make a vampire hero, hes a dreadlord that hovers. Though... even though he hovers, HE LEAVES FOOTPRINTS! Which is incredibly annoying for my purposes.

With this same Vampire Hero, I wanted to slow it's movement animation down, which supposidly you can do with WEEB. But... I set the run/walk anims for 50, but he runs as if he were normally moving... I want to set it somewhere near 1... but it obviously doesn't take effect. This will nearly eliminate my problems with footprints... but.

Also, which devour do you put on your hero to make it so the game DOESN'T crash each time you click on him... the first, second, or third one?

Heeeeeelp me!
10-09-2002, 01:16 AM#2
ph33rb0
Honestly Kojiro, I think that footprints are directly linked to models. I've played a few WW3 maps and even flying units with the catapult model leaves treads. Keep trying though, there may be an undiscovered solution!

As for devour, I don't see why the game would crash, but if theres one that says (Kodo Beast) or something at the end then try that.
10-09-2002, 01:58 AM#3
Urakkia
You need to give the devouring unit both the "devour" ability and the "devour cargo" ability. Do that, and it won't crash.
10-09-2002, 02:18 AM#4
Kojiro
Thanks guys.