| 02-25-2004, 10:32 PM | #1 |
If you do not wish to read the boring details but do wanna help then please skip down to the bottom where i'd written the questions. In the map im making you get to have a hero and there's fighting and what not and you're allied with other players, but my heros are learning experience far too quickly & much too far from the battle, if possible what i'd really like is for them to learn only from critters they kill/assist in killing, or critters that are within there aquire radius. Simplified Version b) Can i set the exp units give out on death? a) Can i make it so heros only learn exp from things within X radius of them? Thanks for reading. =) |
| 02-26-2004, 10:12 PM | #2 |
Now, I am not a pro mapper or anything, but I am in the process of creating my own map... I believe you can set how much exp killing a unit gives, but I am not sure on this, nor do i know where to find it. The reason I replied is because i think i have a solution to your secon question. You could get the same effect by using triggers. The basic idea being make a location the size of area you want exp to be given to the hero in. Then have the location always follow the hero. When a unti from the enemy dies within that area, get the level of the unit, then award exp based on the level to the hero. That way, any heros close enough to the kill get the exp. Though you will still have to find out where the kill exp is to drop it to zero... Or you could leave it has a bonus for the killing hero, and just up the exp needed for heros to gain levels. I hope this helps |
| 02-26-2004, 10:17 PM | #3 |
The units bounty near the boottom is how much gold it gives...but im pretty sure that it also increases experience as when i raise it, it gives heroes more experience. The radius part....not sure Id have to look. And not on my computer |
| 02-27-2004, 12:56 AM | #4 |
You can also raise the required exp per level via triggers, afaik. |
| 02-27-2004, 01:10 AM | #5 |
Well, rate does simulate needing more exp... and can be changed per level, so I suppose it is the same effect with a little manipulation. |
