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Question...big Buildings Help

02-26-2004, 10:39 AM#1
hitman_forever
Hi ,,, i have a question : When I set scaling value to a building, 3.00 to the town hall for exemple... , the units can go throught... the big town hall don't block units/// Can I make something for the units don't go throught...for the building block the units...???? please answers...
02-26-2004, 10:43 AM#2
xXEarth-FuryXx
u woudl have to use a custom pathing map file. or use the doodad that blocks ground units and place em aroung it
02-26-2004, 11:15 AM#3
Ant
Alternatively, if you're making the building there just for it to look good, you can set a doodad with the same graphics, and make it a ramp :D Then units will walk all over it. Some guy on the forums posted this before.
Also, collision size increase should work.
02-26-2004, 11:17 AM#4
ThyFlame
Increase the collision size
02-26-2004, 12:57 PM#5
hitman_forever
The collizion size doesn't work !!! :(

How must I do to use a custom pathing map file...?
02-26-2004, 01:42 PM#6
BonsaiSan
Well expolt pathing map and inclease size in eg photoshop and save as 32bit tga file and impolt again with impolt managel.

Bonsai has attached 8x2Default.tga fol you so you can see path map file and edit it :D
02-26-2004, 10:26 PM#7
Transcendence
The reason it does that is because it only blocks the original area of the building and not the new size
02-27-2004, 03:05 PM#8
hitman_forever
Ok...Thanks
02-27-2004, 08:18 PM#9
johnfn
you can also cheat by making pathing blockers around it. If you are going to build the building, as i suspect you are, you wont be able to do this, however.
02-28-2004, 11:46 AM#10
hitman_forever
OK...

OK...