| 10-09-2002, 03:19 AM | #1 |
Is there a limit to how many skills that can be given to a hero to learn. He obviously wouldn't be able to learn a large number of skills but how many is he capable of learning? Obviously only 11 woiuld fit on the spell screen but could I put more if I made a trigger that forced them to learn a certain spell? Basically what I want to do is make it so the hero can change class. When he gains levels as a class he gets a specific ability and the unit type with which level he got it at are stored in an array. Then when he changes class he gets a new unit but it transfers his level and stats and relearns the skills that he learned as his previous class. In this way the player never actually gets to select his skill, the game will pick based on his current class. Hmm I guess I'm describing this idea a little too much :ggani: Well tell me how many skills a hero can have, how many he can have researched at once, and what you think of my idea. :P |
| 10-09-2002, 04:00 AM | #2 |
If you want a hero to change class here is what I would advise doing: Make separate heroes for each class. Then, if the user changes, make actions that store items and the hero level. Then, after the new hero is created, reapply the items and the level. That way you still have all the same stuff :P Now the problem is with more than 6 skills that some will get pushed off. The absolute MOST you can have of skills at all for a hero is 6. Well, skills that have to be "used" anyways, like storm bolt or chain lightning. I think if auras get pushed off they still work (can anyone verify this?) but for safety reasons I would make multiple heroes. |
| 10-09-2002, 04:45 AM | #3 |
Guest | Auras work even offscreen. But the maximum for skills is 5. You simply just can't have more. I've been trying hard to raise that amount, but to this day I've progressed none. |
| 10-09-2002, 12:10 PM | #4 |
Well, if you do some txt editing you can add regular abilities too... I've done that. Like I made this guy with 4 hero skills, permenant immolation, and spell immunity. |
| 10-09-2002, 08:10 PM | #5 |
Guest | I believe you don't need to edit text in order to make a hero have both unit and hero skills. 4 hero skills in the lower row and 2 unit skills. Ofcourse you should edit the buttonpos' to make the unit abilities appear in the second row. |
| 10-09-2002, 09:02 PM | #6 |
Guest | Uhh...to edit the buttonpos u have to edit the txt files :D |
| 10-09-2002, 09:24 PM | #7 |
So I could use four normal hero skills as long as they fit on the screen, one passive hero skill which can be off the screen. (If I tell the trigger to research the normal skills before the passive ones, the passive will get pushed off right?) and then have two normal unit skills. How many normal unit spells can I give them? Obviously only 2 would show up if I filled up the hero skills but how many passive unit skills could I add beyond that? I want to allow them as many skills to learn as possible, but they will never be able to learn all of them in one game. |
| 10-10-2002, 06:03 AM | #8 |
Guest | Oh, heh, true, you need to edit the txt to move the buttons but, it depends on the skills. If you are feeling really wicked, you could move all the buttons such as attack and stop to the lower right corner so you can freely choose the amount of hero and unit skills and places.. |
| 10-11-2002, 10:15 PM | #9 |
I didn't think moving around default buttons and heroes spells was even possible... Doesn't it cause desyncs or something? I think I heard someone say something like that |
| 10-11-2002, 11:14 PM | #10 |
hey guys if something gets pushed off the 2nd row does it pop up on the 3rd row? |
