| 02-26-2004, 02:24 PM | #1 |
Hello there, wondering if anybody could help me out with this enquiry: If you have a humunoid model and u wish to attach a tail i understand u model the tail seperatly and use a trigger to attach it in-game and that's all good. Here's the problem I want the tail to be coming out the back of the pelvis of the model (where it should be) rather than the chets or anywhere else strange. I've had a look at the attachment points in the .mdl } Attachment "Chest Ref" { ObjectId 53, Parent 38, // "Bone_Chest" Visibility 1 { DontInterp, 212833: 0, } } Is it possible to create NEW attachment points? Somehting like this perhaps? } Attachment "Pelvis Ref" { ObjectId 54, Parent 31, // "Bone_Pelvis" Visibility 1 { DontInterp, 212833: 0, } } Can someone give me spme advice as to how to attach a tail properly? |
| 02-26-2004, 05:13 PM | #2 |
In my experience, if you wish to attach a model to the main model in the mdl format itself, you can name your new attachment point whatever you'd like. If you're going to attach another model via triggers, though, you'll need to use a pre-existing one that isn't going to be used in-game (jass doesn't seem to recognize arbitrary attachment point names). You can create a new attachment point by simply copying an already existing one. Just remember to ALSO create a new pivot point or you could mess up other things in the model (hint: each objectID corresponds to an attachment point). To attach a model to another in mdl, you need a line like this in the attachment point: Path "model.mdl", immediately after the objectID line. |
| 02-26-2004, 05:20 PM | #3 |
Im gonna have to give this a go, it sounds really intresting, Thanks Ari, |
