| 02-26-2004, 07:23 PM | #1 |
ok, i made a skin but i don't know how you exactly import it, the tutorials confused me when it came to importing...can someone please explain it to me? thx:gsmile: |
| 03-03-2004, 08:25 PM | #2 |
If it's only a skin you want to import to the World Editor (and NOT a home made model), do this: 1. Create a *.blp file with your new/edited skin (convert it from a *.tga file using Photoshop or PSP) 2. Open the Importer in the World Editor and choose “Import� 3. Find your *.blp file and open it. The address of your imported *.blp file is something like “war3mapImported\YourSkinNameHere.blp� 4. By double-clicking on the file, the menu “Imported File Properties� appears 5. Mark the field called “Use custom path� and change the address. It is very important that you put the ‘same' skin back in its own address. For instance, if you made a skin, using the skin of a Human Sorceress, the address (in the MPQ file) will be: “Units\Human\Sorceress\Sorceress.blp�. After changing your skin (using this skin), you must give it the same address as its custom path. 6. Add a Sorceress (unit) to your map and run it. The sorceress will now wear your skin… ;) Good luck, mate… |
| 03-08-2004, 11:39 PM | #3 |
Here are the filepaths |
