| 02-27-2004, 12:22 PM | #1 |
Could anyone make a big window (not squarish but the shape of a stained glassed one) and make it somewhat see-through on the glass part. And then I just need one animation for it. A dramatic shattering (its going to be in a cinematic where a main good guys busts through and has a matrix style battle with the main evil villian. Dramatic breaking would be like a glass spray in all directions. If anyone can do this I would be very appreciative. I would even give 150 points for a great one! |
| 03-05-2004, 12:09 PM | #2 |
Come on people, please do this for me.... I really need the model for a cinematic. |
| 03-05-2004, 01:16 PM | #3 |
How far off the ground is the window going to be? I need to know that in order to make the glass chunks fall the right distance, unless you want them to just disappear into the ground. Disappearing into the ground would definately make it more versatile, but glass chunks afterwords would also be neat. |
| 03-07-2004, 04:04 PM | #4 |
Hooray! Your window kicks major butt Oinker. Its pretty high off the ground, but im sure I can adjust how high it is to make the chunks fall correctly. Just think pretty high. The cinematic is a tower-ish scene where the hero breaks through the glass and confronts the bad guys. Oh yes and the Link model is super! Could you repost the skin jpg tho- I need a better skinner to skin in and im hoping someone like Jacinthe or Whitehorn will be willing to help me with it. Thanks Oinkerwinkle for all your help! ^_^ |
| 03-11-2004, 12:23 AM | #5 |
Oh and also what path would I use to implement your Link model into my map? I need to get it in there o_O. |
| 03-13-2004, 12:11 AM | #6 |
Textures\Link.blp was the texture path, I think. Here's the window. |
| 03-14-2004, 05:32 AM | #7 |
Hey can you post the blp. of Links thing labeled? I lost the other and I need to give this to someone to skin. Thanks for the model, but the path isnt working so I guess I need the skin too :\ |
| 03-14-2004, 11:48 PM | #8 |
Here's the GIF. The skinner should be able to work with that. |
| 03-14-2004, 11:49 PM | #9 |
Here's the GIF. |
