| 02-28-2004, 02:46 AM | #1 |
I need, currently, 3 spells or ideas. One for the toxic dragon, two for the dark dragon. Screenshots can be found here. |
| 02-28-2004, 03:50 AM | #2 |
Anyone? |
| 02-28-2004, 04:16 AM | #3 |
these spell all depend on how dedicated and how long you plan to spend on them. its a little long so bear with me dark dragon= 1) Voidal Entities = causes nether dragons to fly (vertically) from the ground damaging all units and buildings in the target area. Also slows enemy units inside area. modified death and decay with different model to get the dragons. trigger activates modified earthquake to slow units. "To unleash the ancient vengence of primeval entities trapped within the void was banned until [insert name] forsoke his past and embraced the shadows as his own." 2) Sands of Vengence = enemy gains damage/sec and causes units around him (your enemies) to gain damage. when unit dies turns into a bone dragon. modified doom + modified lightning shield with no art + modified cloud (dragon hawk's) placed at target. OR modified black arrows (dark ranger) "Having been reduced to nothing but bone and hatred, [insert name] wishes that others share his fate." Toxic dragon= 1) Toxic Carapace = any melee unit that attacks dragon gets poisoned. i'm not sure how to make this, maybe triggers. "Ages of poison has seeped into [insert name]'s carapace which has proven to be a efficient defence against those that dare to rend it." 2) Skewer = slams the ground causing a sharp large bone to impale target dealing initial damage and then explodes leaving a cloud of quick-acting poison (flame strike). does not poison units. modified impale with longer casting distance and very short travelling distance so only one spike comes up. modified flame strike with diff model and no initial flame pillar. "The ancient bones that lie deep within the earth have produced such potent toxins and crumble when surfaced, unleashing thier devasting cargo." |
| 02-28-2004, 04:27 AM | #4 |
Skewer I like. I looked at death and decay before and didn't see anywhere to change the graphic. The impale doesn't seem to be able to only use one spike... the graphic uses 6. |
| 02-28-2004, 09:27 PM | #5 |
I still need to know how to do that spell. |
| 02-29-2004, 12:38 AM | #6 |
Hmm, i see what you mean. You will have to modify the spike model to remaove the small spike. To get long spikes you need air time =1. To get only one long spike you have to reduce cast distance to 100, wave distance to 100 and area of effect to 50. Or you can let it be multiple bones which gets rid of the problem. Also increase wave time so the bones will be visible. |
| 02-29-2004, 05:48 PM | #7 |
Got any other spell ideas I could use? That doesn't work too well for me, and I don't know how you propose I do the first dark spell. |
| 03-01-2004, 03:54 AM | #8 |
getting the earthquake and death and decay to run together is relatively easy but i dont know how to do it. the dragons coming up might be difficult. ill keep trying to think up of spells. why not post some of your spells for the dragons you already have. |
| 03-04-2004, 04:08 AM | #9 | |
Quote:
They're mostly just WE spell, though I've started to implement trigger spells. |
