| 02-28-2004, 05:48 AM | #1 |
I was just wondering is someone could give me some tips on scripting and mapping, cause i wanna actually make a half decent rpg? Any tip is appreciated..:ggani: :ggani: |
| 02-28-2004, 02:29 PM | #2 |
Well, there are a few key elements in an RPG that make it replayable and fun for people. I'm guessing this is multiplayer. So, the first thing is you gotta have some sort of catchy title, I know that it isn't hte most important thing, but it helps. Calling it "My RPG" is not going to make it very popular. The next step is having a realistic storyline that makes the players feel like they're involved. Make it so they can have choices, and messing up a choice does not result in instant loss of the game, but possibly a slightly different ending. The next step is terrain, make sure the terrain varies, a huge forest is rarely very fun, but more often having a forest, with a temple, and having the quests slowly bring you to the temple over time until you have to actually go in makes people feel like they are climbing the ladder of the story and coming up to the final ending. Having "setup" battles is never very fun. A setup battle generally means, the units are already in position exactly where they will be the next time you play the game. Unit's don't normally stand still, make regions "areas" in the game for each type of unit, then when the game starts and as the game is being played, tell the units in a region to randomly move to another spot in the same region. (No wander will not work well) Also, having units that come back over time is not very realistic generally, just having htem all respawn doesn't relaly fit realism in an RPG, you'll probably want to have a system where units spawn at "point somewhere, then walk to their new area. For example: Unit A dies in the "city" that the players start in. 30 seconds later, Unit A is "revived" in a region on the other end of the map, he is then ordered to the death spot of the previous Unit A. Another important thing is the gameplay, sure if terrain is good and the cameras are cool that's important, but if the units are clumsy, don't follow orders, and their spells suck the game will go straight down hill. Make custom spells and have them very cool, lots of SFX's go well, and having spells that are original and fun to use are also nice. Make sure the game isn't all hack-n-slash, people don't always like to just kill things. Make some traps that they have to avoid. One of the last important things is death, people don't really like to die and have to restart the whole map to play again, make it challenging to come back to life, but not impossible. That's my 2 cents, if you PM me I can probably give you more. |
| 02-28-2004, 04:49 PM | #3 |
Here's my blurb. Ensure that all your spelling and grammer is accurate. I find this gives a sloppy reputation for the map, especially if it does not shine in other areas. If your mother language is not english get someone who does or use a spell check. I will be happy to help. Include active NPCs and realistic towns. If you're going to have bandits the town folk are probably smart enough to build a fence and have some guards. Not footmen but militia is more realisitc. In terms of enemies, make them smarter. If 2 murlocks see a group of heroes bearing down on them they obviously cant win. Make an ambush scenario where the 2 murlocks lead the heroes into a trap. Dont make traps generic. Moving spikes in the middle af a forest path just isint realistic. And it probably wont work in a temple either. Instea think about landslides through a valley, triggered by some rogue goblins. I agree with tassadar about original spells. Think up of some creative ones, not just modifies names/stats. Also use unsual hero models to spice up the game. Arthas w/frostmourne and demonform Illidian are just boring as well as overused. But dont just pull too many creeps as creeps are generaly enemies. It's my opinion not to have merceneries since its a multiplayer and hence the additional fire power is not needed. Make the game balanced, Have a good ratio of melee and ranged heroes and make sure they are balanced stat-wise and spell-wise. If its multiplayer you might want to have team spells like healing and autocast buffs. If you need more help just ask. |
| 02-28-2004, 09:40 PM | #4 |
WOW... thanks for that. So it seems the most simple things can better, or destroy an rpg. :) thanks again. |
