| 02-28-2004, 04:52 PM | #1 |
I've looked up a thread or two on how to use the game cache to store private data for individual objects persistently, but for the life of me I can't find the original thread displaying the actual code in depth. What I need to know is- are there functions that can delete data from the cache after it's been used? Also, what's the fixed size for arrays declared in JASS? How many bytes would each index occupy for various variables types? Thanks for your time. |
| 02-28-2004, 05:34 PM | #2 |
8192 is array size. Its 4 bytes for each type. I'm not sure the size of the index. Code:
native ReloadGameCachesFromDisk takes nothing returns boolean native InitGameCache takes string campaignFile returns gamecache native SaveGameCache takes gamecache whichCache returns boolean native StoreInteger takes gamecache cache, string missionKey, string key, integer value returns nothing native StoreReal takes gamecache cache, string missionKey, string key, real value returns nothing native StoreBoolean takes gamecache cache, string missionKey, string key, boolean value returns nothing native StoreUnit takes gamecache cache, string missionKey, string key, unit whichUnit returns boolean native StoreString takes gamecache cache, string missionKey, string key, string value returns boolean native SyncStoredInteger takes gamecache cache, string missionKey, string key returns nothing native SyncStoredReal takes gamecache cache, string missionKey, string key returns nothing native SyncStoredBoolean takes gamecache cache, string missionKey, string key returns nothing native SyncStoredUnit takes gamecache cache, string missionKey, string key returns nothing native SyncStoredString takes gamecache cache, string missionKey, string key returns nothing // Will return 0 if the specified value's data is not found in the cache native GetStoredInteger takes gamecache cache, string missionKey, string key returns integer native GetStoredReal takes gamecache cache, string missionKey, string key returns real native GetStoredBoolean takes gamecache cache, string missionKey, string key returns boolean native GetStoredString takes gamecache cache, string missionKey, string key returns string native RestoreUnit takes gamecache cache, string missionKey, string key, player forWhichPlayer, real x, real y, real facing returns unit native HaveStoredInteger takes gamecache cache, string missionKey, string key returns boolean native HaveStoredReal takes gamecache cache, string missionKey, string key returns boolean native HaveStoredBoolean takes gamecache cache, string missionKey, string key returns boolean native HaveStoredUnit takes gamecache cache, string missionKey, string key returns boolean native HaveStoredString takes gamecache cache, string missionKey, string key returns boolean native FlushGameCache takes gamecache cache returns nothing native FlushStoredMission takes gamecache cache, string missionKey returns nothing native FlushStoredInteger takes gamecache cache, string missionKey, string key returns nothing native FlushStoredReal takes gamecache cache, string missionKey, string key returns nothing native FlushStoredBoolean takes gamecache cache, string missionKey, string key returns nothing native FlushStoredUnit takes gamecache cache, string missionKey, string key returns nothing native FlushStoredString takes gamecache cache, string missionKey, string key returns nothing |
