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Balance Poll for Diablo

02-28-2004, 05:07 PM#1
pappi.chullo
Post comments here too.
02-28-2004, 06:48 PM#2
Kamahl
Why not just ask the question in the other threads you already have for this?
02-29-2004, 02:33 PM#3
Moecraft
Just leave the monster's strength as it is for singleplayer, and in multiplayer raise the difficulty. It's quite simple ;)
03-01-2004, 12:44 AM#4
neenja
you want to multiply everything by 10? money? skills? attributes? i dont think itd work as well, to large of numbers and youd be adding in decimals that usually are rounded, no?
03-01-2004, 12:56 AM#5
pappi.chullo
what i meant was like damage and other stuff

example:

fallen one:

Diablo 2:
1-3 damage
5 life

Diablo 3 (x10)
10-30 damage
50 life
03-02-2004, 01:14 PM#6
AoH
Hmmm..
I think it´ll be good if you multiple with 10...
then you would´nt have to change so much from the original wc3.
03-02-2004, 01:26 PM#7
iceslushee
a lot of the D games I play on Bnet have the problem of too many item drops most of em are utter crap and just fill up the landscape, the other thing is the cost of items from the shops are usually waay to expensive and some items prices dont make sense, ie; potion of hp is like $150 and a tp scroll is $20 or something annoying like that.