| 02-29-2004, 03:25 AM | #1 |
This thread is mainly for ideas to create terrain off of. If you got an idea post it and I will add it to the list. Use this form... Name: Name of the enviroment. Description: A brief to medium description of what this type of enviroment is like, this is important in describing the features of the terrain. Envriomentals: Decribes what to use with on: Fog, Sky, Water Tint & Enviroment. Suggested Textures: A list of suggested tiles to use for this envrioment. Suggested Doodads: A list of suggested doodads to use for this enviroment. Suggested Units: A list of suggested units to use for this terrain if needed. Notes & Tips: Various tips, also includes notes as in what to do, and what not to do. For now all I have is this list. After its posted I will edit it. Name: Plains Description: Plains are usually flat or slightly hilly land areas that are for the most part very open, occasionally trees will grow in small clusters. Envriomentals: Fog & Sky don't really matter, neither does water tint. You could experiment with rays of light, rain or similar enviroments. Suggested Textures: Ashenvale Grass, Ashenvale Rough Grass, Lordaeron Summer, Lordaeron Rough Grass, Sunken Ruins Grass & Village Grassb. Suggested Doodads: Lordaeron Summer Trees, Village Trees, Ashenvale Trees, Rocks, Shrubs, Bushes. Suggested Units: Whatever you want. Notes & Tips: Plains should be usually flowing hills with little incline, rock clusters should be scattered about with shrubs growing in the cracks, random placement of shrubs and bushes wouldn't look right in this area, places trees atop hills. Steppe Name: Hills Description: Hills, are naturally plains with greater inclines, the hills should however still be flowing and smooth. Envriomentals: Fog, Sky & Water Tint are really up to you. As above light rays and rain could fit in well. Suggested Textures: Ashenvale Grass, Ashenvale Rought Dirt, Village Grass, Lordaeron Summer Grass, Lordaeron Summer Rought Grass. Suggested Doodads: Lordaeron Summer Trees, Village Trees, Ashenvale Trees, Shrubs, Rocks & Bushes. Suggested Units: Whatever you want. Notes & Tips: Try to keep the terrain very hilly, yet not at sudden inclines, this promotes a smoother hilly feel. Scatter rocks about, set rocks maximim angle so they tilt with the level of the ground, put trees atop hills. Name: Foothills Description: Foothills are often located at the foot or bottom of a mountain. (No really?) Foothills differinate from hills because of cliffs and an increased amount of rocks from landslides or basic erosion of a mountain. Envriomentals: Fog, Sky & Water Tint is up to you. Rain would probally look good in one of these areas. Suggested Textures: Ashenvale Grass, Ashenvale Rock, Ashenvale Dirt, Ashenvale Rough Dirt, Ashenvale Rough Dirt, Lordaeron Summer Grass, Lordaeron Summer Rock, Village Rock, Village Grass, Village Dirt, Village Rough Dirt. Suggested Doodads: Lots of rock! Ashenvale Trees, Lordaeron Summer Trees, Village Trees, Shurbs, Bushes. Suggested Units: Whatever you want. Notes & Tips: If your going to have a map move from plains to mountains, put in some foothills around the mountain, with foothills you'd want to add in lots of rocks, and occasionally a ramp leading up higher to the mountain. Make use of narrow ledges and such. Name: Forest Description: Forests, well obviously areas covered with trees. An average forest dosen't need to be packed right with trees. Often streams or ponds can be found within forests, usually as a source of water for wildlife. Enviromentals: White fog might look nice, sky & water tint don't really matter here. Rain or a light white fog might add to the forest depending on what you want. Suggested Textures: Ashenvale Grass, Ashenvale Leaves, Ashenvale Rough Dirt, Ashenvale Lumpy Grass, Ashenvale Rough Firt, Lordaeron Summer Grass, Village Grass, Village Rough Dirt, Village Rock. Suggested Doodads: Ashenvale Tree, Village Tree, Lordaeron Summer Tree, Rocks, Shrubs, Bushes, Cattails, Birds. Suggested Units: Deer, Owl, Eagle. Notes & Tips: Forests shouldn't have many cliffs, instead alter terrain height. Fill streams with lily pads, cattails and rocks. Waterfalls would add a nice effect too. Puts deer and wilflife near streams & ponds. If your map is going to be playable I suggset giving your trees the barrel pathing size, this will make the forest more pathable, and easier for units to navigate through the trees. Jungle Pine Wood Rain Forest Canyon Tundra Artic Wasteland Desert Wasteland Wasteland Thriving City Plauged City Troubled City Deserted City Deserted Village Plauged Village Lively Village Ruined Village Sieged Village Ruined City Sieged City Lush Forest Cold Forest Poisoned Forest Desert Swamp Moor Marsh Highlands Tomb Old Forest Ancient Temple Human Base Orc Fortress Night Elf Sanctum Undead Necropolis Island Tropical Island Holy Land Defiled Land Hell Mine Cavern Underground City Buried City Underground Undead City Hell Frozen Over Thicket Den Valley |
| 02-29-2004, 05:19 AM | #2 |
Can you shorten it a lil?..kinda tired to read it all... |
| 03-02-2004, 12:50 AM | #3 |
Here's a spook idea :P. Myserious Isle A large island, probably in Sunken Ruins. Very dark, mist rising up from the ground, a general air of "Mystery" to it. The trees are tinted to a dark grey to make it look more spooky, and resized very large. A custom mode of a spiky thorn bush would be really nice in this. Fog is definetely needed, probably dark grey. Sky would be anything very dark with a spooky look. Water tint would be a grey darkness look. Environment is sunken ruins, or whatever fits. Blight would look good, and very dark ground generally. Again, whatever fits your view. Northrend trees with a grey tint are a must. A custom model of a thorny bush would also be cool. Definetely buildings in the distance would look cool, large temples (againt tinted dark) with lots of lights (dark ones) Anything that produces little or no light from the units particle emitters. Do not make bright lights, or anything with the light shades of yellow/orange/red bright green, pink etc. Only dark things, dark blue, dark green, grey, dark grey, black, etc. |
| 03-02-2004, 07:19 PM | #4 |
which makes me think. How about a terrain thats totaly black,, all doodads RGB set to 0,0,0 .. Everything is dark exept the units. |
| 03-08-2004, 01:39 AM | #5 |
ya i saw something very similar to that in cinematic tri-x. very cool effect :D :D |
