| 02-29-2004, 03:48 PM | #1 |
Hi i need some trap ideas. First i was locking at the trap chan but then I found out that it was to late so I decided to make some traps my self. Thats why i need ideas... The trap ideas should could be created by anything except JASS (unless you tell me what to do). All of the traps will be in a test map when finsehed so you can download them and use them. |
| 02-29-2004, 04:55 PM | #2 |
Poison cloud. Unit enters region. Dummy unit is created, casts modified stampede utilizing disease cloud. Missle speed 200. |
| 02-29-2004, 07:00 PM | #3 |
Spiked trap: When unit enters region create a few invisible dummy casters to cast a lethal impale across the region. Beast trap: whan a unit enters a room the gates to the room close behind it and a powerful beast is unleashed into the room. |
| 02-29-2004, 08:07 PM | #4 |
Good old fashioned goblin land mines. Simple enough, no? |
| 02-29-2004, 10:38 PM | #5 |
A fair while ago I did some work on a map with different traps, a few of the ideas I used were: Moving blades: Use a whirring blade missile (like glave or the troll heros one) and make it an invulnerable unit. Then make it patrol an area between two walls of your passage. Make a trigger that if a unit gets within 100 of it they take damage. Wall of fire: I made a permanent wall of fire that would damage units in it, then made a switch that would turn it off for 10 seconds to allow you to get through. Dart traps: I created a unit out of gravestones and gave it an attack missile that looked like a small dart (cant remember what it was) and when then made a tiled floor. When you trod on the wrong tile the darts were fired at you. Select a lever/potion: You can make a room where the player needs to select either the correct potion or level to get through, the other options could poison, polymorph etc.. Combat arena: (like the beast trap suggestion) Have a room that when you enter (or collect an item in the centre of the room) the entrance closes (make it a gate or something) and smaller rooms around the sides open up, releasing varous enemies (wolves, skeletons etc) You can make a single wave, or multiple waves. Swarm: Make a trap that causes a hidden enemy unit to use the locust swarm ability -draining heros hit points. Or make lots of small birds each that have 1 damage very fast attacks and create lots of them so the hero can kill them but they are annoying and damaging. Elevators: You could probably make interesting use of the elevators, when trod on, they lift and a player is trapped on them for a few seconds before they lower again. Hope these ideas are what you are looking for, let me know if you need more, SheepOfDoom |
| 03-01-2004, 05:08 AM | #6 |
Trap item chests: they are actually enemies with a low vision so you have to be on top of them before they attack you Get a rolling boulder like in those indiana jones movies. Statues that come alive when you touch them. put items close by. Have a corridor with invisible units that fire arrows at each other. |..............| the X's are the units. they have higher hp regen than |X..........X| damage so they dont kill each other. give them |..............| artillary(line) attack type so any unit that comes in between |X..........X| gets damage. you could also try with impale. |..............| |X..........X| |..............| just watch some indian jones movies or play tomb raider |
| 03-01-2004, 07:36 AM | #7 |
you can use borrowed beetles that attack and have an ability that change ownership of the surrounding unit to natural hostile. add the natural wondering ability a unit that enters a region. |
| 03-01-2004, 11:46 AM | #8 |
Thanks everybody for your help I think i got enough traps now... and they are cool! i just got some probelms: Where can i find a rolling boulder? What is the natural wondering doing? Btw. i already made a memic (Monster in treasure chest) |
| 03-01-2004, 01:49 PM | #9 |
natural wondering (i think) is the ability of all the critters, the unit cant stand still it is going to a random places in the map so it is kind of hard to control it and to fight with it. |
