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some help for a action after wait

02-29-2004, 11:45 PM#1
xtacb
after a wait action how can i have a action remember what happened before the wait?

Naga sea witch
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Naga Sea witch
Actions
Set unit[1] = (Dying unit)
Set playerd[1] = (Owner of (Triggering unit))
Sound - Play Hint <gen>
Game - Display to (All players) the text: Naga Sea witch has...
Cinematic - Ping minimap for (All players) at (Position of unit[1]) for 5.00 seconds
Leaderboard - Remove playerd[1] from (Last created leaderboard)
Wait 10.00 seconds
Game - Display to (All players controlled by a (playerd[1] controller) player) the text: You have died You ...
Wait 17.00 seconds
Game - Display to (All players controlled by a (playerd[1] controller) player) the text: YOu can now...

even using variables the actions after the waits will not remember what player to display text for and instead displays to all

how do i have those actions display to the correct player?
02-29-2004, 11:50 PM#2
ThyFlame
Wait 10.00 seconds
Game - Display to (All players controlled by a (playerd[1] controller) player) the text: You have died You ...
Wait 17.00 seconds
Game - Display to (All players controlled by a (playerd[1] controller) player) the text: YOu can now...

to

Wait 10.00 seconds
Game - Display to playerd[1] the text: You have died You ...
Wait 17.00 seconds
Game - Display to playerd[1] the text: YOu can now...


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Did this work?
03-01-2004, 01:50 AM#3
xtacb
playerd is a player array
to display the message to playerd(1) , playerd would have to be a player group,

im going try adding the owner of unit to player group array and then try to display to the player group now

EDIT: ahhh just by testing one hero (unfortunately i had to murder her for the purposes of this test...im sory) it seems like using a player group array works!
03-01-2004, 02:11 AM#4
ThyFlame
You can convert variables within triggers.