| 03-01-2004, 01:11 AM | #1 |
I know for a fact the condiction and event are good, since a part of the trigger works. Code:
Move XRegion1 on (Target unit of ability being cast) Move XRegion2 on (Target unit of ability being cast) Move XRegion3 on (Target unit of ability being cast) Unit Group - Pick every unit XRegion1 and add to XUnitGroup Unit Group - Pick every unit XRegion2 and add to XUnitGroup Unit Group - Pick every unit XRegion3 and add to XUnitGroup Pick every unit in XUnitGroup and do multiple actions; Create special effect bla bla bla Wait 1.25 Seconds Unit - Move Picked Unit to Random Point in Entire Map Create special effect bla bla bla |
| 03-01-2004, 02:42 AM | #2 |
Bump |
| 03-01-2004, 03:06 AM | #3 |
I PMed you, please let me know soon if you can help :-D |
| 03-01-2004, 04:21 PM | #4 |
DO NOT USE WAIT'S IN A PICK EVERY UNIT ACTION. THINK ABOUT IT... PICK ONE UNIT, DO THIS then wait 1.25 then PICK THE NEXT UNIT... GOSH, READ THE TIP ON THE BOTTOM OF THE WINDOW OF unit group - pick every unit! |
| 03-01-2004, 04:40 PM | #5 | |
Quote:
Now wasn't that helpful? Oi decisions... I was gonna type out an example of what to do, but then I realized it probably wouldn't work. I think the best approach to this would be to convert the trigger to custom text and use some local variables in place of the global ones because globals (and event-related stuff) is often altered during Wait statements. Yup.... post the map if you need someone to do it for ya. |
| 03-02-2004, 12:34 AM | #6 |
I got it myself, no thanks to a certain some one... |
| 03-02-2004, 12:35 AM | #7 |
volatile, I hope a moderator bans you from this site forever. For the ability person, lol, set the unit, don't focus a region over it and wait 1.25 seconds because the unit can move away from the region. Also, just do "Integer A from 1 - 3" do "Pick every unit in unit group" not three seperate regions. |
