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Wanting To Revive Normal Units After Bodies Decayed

03-02-2004, 02:26 PM#1
Toxicseaweed
In a map i'm making i want to be able to put all units dead into a unit group then every so seconds or so they get revived... how? i can't find a revive trigger.
03-02-2004, 02:32 PM#2
Vexorian
The only possible way is to have some hidden place with a unit that casts ressurection when units come to that rect, make a ressurection with bigger target number and 0 mana cost / cooldown.
03-02-2004, 04:40 PM#3
RaeVanMorlock
Quote:
Originally Posted by Lord Vexorian
The only possible way is to have some hidden place with a unit that casts ressurection when units come to that rect, make a ressurection with bigger target number and 0 mana cost / cooldown.


Okay.. I was getting into a big explanation of what to do, but I have a better idea. Remove the dead body and Create a new unit of the same type in its place -- ta da!
03-03-2004, 02:26 PM#4
Vexorian
There is a big difference between reviving the units and replacing the corpses with new units.
03-03-2004, 07:03 PM#5
Silver_Lynx
Quote:
Originally Posted by Lord Vexorian
There is a big difference between reviving the units and replacing the corpses with new units.

Unless they are heroes, then there shouldn't be much difference...as long as you save the unit before it dies (or as it dies) in a variable. In that sense you virtually ARE ressurecting them. Just make sure you use the same special effect (or a new one if you like) as the revive spell.
03-03-2004, 07:33 PM#6
Aznwhore
well, u can always use a trigger to delay the decaying of the corpse
03-04-2004, 01:31 PM#7
Vexorian
Quote:
Originally Posted by Silver_Lynx
Unless they are heroes, then there shouldn't be much difference...as long as you save the unit before it dies (or as it dies) in a variable. In that sense you virtually ARE ressurecting them. Just make sure you use the same special effect (or a new one if you like) as the revive spell.

In fact there are a lot of things that make ressurecting different from recreating, first of all added abilities will get lost, secondly if you had the unit in a variable / unit group it will mess, and also custom vertex coloring and scale will get lost, but in certain situations removing and creating the unit could work.