| 03-02-2004, 02:47 PM | #1 |
I've pretty much got these figured out, but how do I save the location of every little critter and item? Do I really need to make a variable for everything there (like quests and triggers) and then simply save each possible change? Because that seems like it's too much work, and there should be a better/faster way. |
| 03-02-2004, 04:15 PM | #2 |
You can make use of an array variable. then make a loop or something to store every critter/item in the variable. |
| 03-02-2004, 04:29 PM | #3 | |
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