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Bridges

03-02-2004, 07:40 PM#1
sweet5
ok I kno this question has been asked and I kno its possible but how do I make a table walkable??? so I can make a bridge out of it
03-02-2004, 07:58 PM#2
RaeVanMorlock
Quote:
Originally Posted by sweet5
ok I kno this question has been asked and I kno its possible but how do I make a table walkable??? so I can make a bridge out of it

I had this work for one guy and not another -- but try using the invisible bridge doodad atop the table.
03-02-2004, 08:54 PM#3
sweet5
tried it, they r placed under the table instead of on top :(
03-02-2004, 10:33 PM#4
KiL_JaedeN103
Quote:
Originally Posted by sweet5
tried it, they r placed under the table instead of on top :(

Did you try editing the Doodad? I'm not too sure about Doodads, but I think you can edit the size.
03-03-2004, 02:40 AM#5
RaeVanMorlock
Quote:
Originally Posted by sweet5
tried it, they r placed under the table instead of on top :(

You're like the third person in 2 days to be asking about this--I can't find the original post, but someone in the other one said that ctrl+pg up should raise the doodads so that you then can stand on them.
03-03-2004, 11:35 AM#6
AllPainful
What you want to do is either:

1. Make a new Destructable with the table model and set its type to "Ramp"

or

2. Change the "Pathing Map" for the table doodad to "Mushroom" (I think thats the one...)


I know the first method works, I HEARD the second method works.
03-03-2004, 12:05 PM#7
Aznwhore
use ctrl and pageup
but for this, u can't CnP it to another spot because it always ends up back the same way b4
03-03-2004, 07:40 PM#8
AllPainful
Quote:
Originally Posted by Aznwhore
use ctrl and pageup
but for this, u can't CnP it to another spot because it always ends up back the same way b4

Aznwhore is correct about the invisible platforms and using ctrl+pgup to raise them (and the fact that you can't CnP them properly.) But if you want tables you can walk ON, your better off with the meathods I stated. Because:

1. If is a multiplayer map you want to reduce the number of doodads, and adding a invisible platform doodad everywhere you want it walkable is adding twice as many doodads to your map than what you need.

2. If you do the "Ramp" method and you want to change a "Bridges" height or move the bridge then you only have to move 1 thing instead of 2.
03-03-2004, 09:23 PM#9
renao
Using the thread, I'd like to ask you people something:

I'm making a map with frozen theme, and there will be a lake in it, that you'll have to walk over floating ices to get through it. I tried to make these walkable ice float using the icy bridge and changing its model to ice float, then I made some minor changes and tested it. But it didn't work fine...
The unit just can't get onto the ice float coming from the cliff. Besides that, when I put the unit directly over the ice in the editor and tested the map, it could walk off the ice and go to the water, what I didn't want at all.



Could anybody help me with this problem please? I REALLY need to do this walkable/bridge ice floats PERFECTLY!
03-03-2004, 10:55 PM#10
sweet5
yay I fixed my problem :D I based it off the Ice Floe, check it out