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Invisable Waygates

03-03-2004, 06:45 PM#1
Gitlich
I dont acctualy looking for invisable way gates, what i need is a large area that, when a unit walk into it, that unit is transported to another location with the same animation and sounds as a waygate.

However, i need an area that dose not transoprt imediately, i either need a time delay, so that the player wont see one unit disappear and stop, or one small reigon that when steped in triggers a much larger reigon to transport all units with in it.

I assume at least some of this is possbale with triggers, but i wouldnt know where to begin.
03-03-2004, 06:47 PM#2
Aznwhore
make the first and second regions first...then use this trigger:
event: unit enters <region>
action: wait <time>
bring <unit> to <region>
03-03-2004, 06:55 PM#3
ThyFlame
You will need 4-6 regions.

Two teleport-triggering regions, two teleport-area regions, and 2 warp-to regions.


Regions: Teleport1, Teleport2, TeleportArea1, TeleportArea2, TeleportTo1, TeleportTo2

Pretty self explanatory.


Unit enters teleport1, pick all units in teleportarea1 and do action move (instantly) picked unit to teleportto2
Unit enters teleport2, pick all units in teleportarea2 and do action move (instantly) picked unit to teleportto1

Where teleport2 is the destination, which is beside teleport2.
03-03-2004, 07:43 PM#4
AllPainful
Better Idea (no triggers needed).

Make a new unit and base it on the "Waygate".

Scroll down to the "Art - Model" and edit it.

In the box that you can type the path in put "_.mdl"

Hit ok.



Now your waygates are in the game, the characters will automatically use them, but they are invisible and unselectable.