| 03-03-2004, 07:27 PM | #1 |
I am making a new map based on Lost Temple, with 2 new heroes for each faction. One of my heroes has a passive skill (based on crit. strike) and I have three .TGA files, labeled DISBTN_NAME.TGA for the disabled image (whenever you hit F10 and pause the game by accessing themenu or when the hero is transforming a la metamorphosis), PASBTN_NAME.TGA for the normal image when the skill is learned and active (which is all the time since its passive) and lastly BTN_NAME.TGA which is displayed when the research skill menu is open in the game. Obviously NAME is substituted for the name of my skill (Improved Critical Strike is the tentative name for now). Problem is, the DISBTN Tga file isn't displayed. THe other two show up fine, but the game won't recognize the disabled image. I use the "Replace" option and type out the file structure of the imported files as though they were part of the MPQ (i.e. RepleaceableTextures\CommandButtonsDisabled\DISBTN_xxx. tga) Critical strike, the real skill, is the same way, though the game must be built to recognize the disabled button for it, since its passive. Ideas? |
| 03-03-2004, 10:27 PM | #2 | |
Quote:
Passive Disableds are DISPASBTNxxxx.blp |
