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New "unhosted" Project!

03-04-2004, 07:54 AM#1
Lord Skeith
Been working on a campaign for a little while with a couple people... now it's time to get more people!
I need someone who's really good with triggers...
(example: how would you seta trigger to respawn nutrual hostile units on the map everytime they die, then as the hero progresses threw the game make the creeps more powerful?) so if you're just ok with triggers... then this isn't for you.

A decant - pro modeler, I can model myself but... something's wrong with my program and I can't fix it so my models CANNOT be wrapped >.< 1-3 modelers will be needed.

1-2 skinners, (if you're a modeler and skinner that's great!)

Someone to overlook the story, help build on it and make it into something that EVERYONE will love and enjoy.

The idea for voice acting is still pending...

We are thinking of doing a complete game interface change. Not sure how but we want to do that as well!

Custom music is being picked out for the map by various members...

I've already done the alpha terrain for 2 of our... ok don't let this scare you away! 89 differant areas (maps) Thats differant areas... the town's will consist of anywhere from 3-8 maps... (huge campaign yes) it will be an rpg like blizzards orc campaign for tft, you know how you can walk across map to map... (we don't know how to do that either lol) Sooo... project recruitment is up for grabs cheak it out at http://www.freewebs.com/WorldofFate if you want in you must email either me at [email protected]
Or the project co-leader [email protected] you may want to turn your speaks all the way down or just off... not everyone likes J-pop. Or if you must, just post replys here!

Thanks everyone for reading up on this... if this is the wrong forum then my bad and move it please. Draco... host this project please! ^_^
03-04-2004, 09:43 AM#2
tichondrius255
Events

Generic Unit Event - Unit Dies

Conditions

Player Comparison - (Owner of (triggering unit)) Equal to Neutral Hostile

Actions

Unit Replace - Unit - Replace (Triggering Unit) with a X using the new unit's max life and mana

Hope that helps
03-04-2004, 01:53 PM#3
TheZaCrew
Wasn't it an idea to give some details of the campaign? Storyline, features?
03-04-2004, 03:32 PM#4
Lord Skeith
Uhh hey tichondrius... that was just an example as you can see how I said "example" but anyways... TheZaCrew I do not understand your question... Try again? As far as features go at this point, the map is based in the world of FF XI's vana'diel sooo if you played the game you'll recognize alot of the side activites you can do as you progress threw the game, some of these are... Smithing, forge your own weapons with items the monters drop... The Arena, face off against monsters in a huge colliseum one on one until you either clear it or you are defeated. There are a few ideas for minigames and such right now the campaigns will also have some of these nifty specs... Mostly custom skins/models an awsome terrain... due to massively well done terrain it causes much lag so several area's have been reduced to 64x64 (witch doesn't really matter) most of the areas are fairly large but remember... size doesn't really matter because we are including EVERY area in FF XI to date... so thats about 90 areas. Huge campaign? You bet... Time till it's completed? We expect this project will never reach a FINAL conclusion because like FF XI we can just keep adding onto it. New quests will be added so on and so forth. Hot idea of the time is starting a clan on the lordaeron server to host a multiplayer version!! How that will work we have NO idea.
So jump in join the madness of the most extensive campaign to ever hit wc3... help us make something for everyone to see, love, and worship a new campaign... Note that today is the last day you will be able to contact me or Kilykos the co-leader of this project... so if you want in without competition speak up now or get ready to fight with everyone else who will be fighting for a posistion on our staff!