| 03-04-2004, 03:37 PM | #1 |
I've made a new model/character in 3D Studio Max and converted it to a *.mdx file. And importing this file into WarCraft III Viewer 2 or the Importer in the World Editor works fine, however, my model has no skin >.< This means that it's simply invisible when I run the map. So, how do I skin my model, so that I can actually se it…? Thanks in advance |
| 03-04-2004, 07:26 PM | #2 | |
Quote:
Well select your model go to modifiers->>uv coordinates-->Uvwmap then go to modifiers->>uv coordinates-->Unwrap Uv and click edit now go to mapping and select flatten mapping [offtopic]Wow i have bin an week away and the whole site gets an update damn no points left :([/offtopic] |
| 03-04-2004, 07:28 PM | #3 |
so after u export the texture files u edit them and just import them into WE w/ ur model? or do u have to import the skin back into the model? |
