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Problem with doodad!!!!

03-05-2004, 12:31 AM#1
thedevil
In creature of the night i seen they put many tree wolrd doodad together then i open may map and trying do that but it wont work could someone help me about that
03-05-2004, 01:54 AM#2
Lord Evilblobs
I don't quite understand the question, explain the problem
03-05-2004, 01:56 AM#3
candymuffins
Quote:
Originally Posted by thedevil
In creature of the night i seen they put many tree wolrd doodad together then i open may map and trying do that but it wont work could someone help me about that

you want to do what? o_O
03-05-2004, 02:00 AM#4
Lord Evilblobs
I don't get it either. explain the problem in better detail
03-05-2004, 07:28 AM#5
Armel
I think he wants to use many World Tree root doodads in a map like the creator of CotN does in his cinematic (remember, Ithrande's forest). I don't know why this doesn't work (never tried to do it), maybe you should try to create a new doodad based on that one. Or there is a limitation with the WE and youshould try to use World Editor Unlimited (I think it's what DaemonKillar does in CotN).
Hope this helped
03-05-2004, 10:27 AM#6
thedevil
(Sorry for my poor english) :( I mean i cant put 2 tree world stay close like they do in creature of the night.I go to F6 and edit anything but still can do that then i open map COTN and take out 1 tree world between them and at least i cant put it back????
03-05-2004, 12:05 PM#7
fredster
You select one of the world trees and then hold CTRL + Arrow keys.
03-05-2004, 12:07 PM#8
Aznwhore
Quote:
Originally Posted by fredster
You select one of the world trees and then hold CTRL + Arrow keys.

erhmmm...shift...cough*
03-08-2004, 12:55 AM#9
thedevil
Quote:
Originally Posted by fredster
You select one of the world trees and then hold CTRL + Arrow keys.
Thanks for help but it no use,when i hold ctrl+arrow key the tree wolrd cant move close to another tree wolrd :( i think map maker of COTN can help but i wonder where is he
03-08-2004, 01:32 AM#10
Beam
What you do is you press shift while placing your doodad. It turns off collision with other doodads, allowing you to place them very close together. This works for any doodad.
03-08-2004, 10:55 AM#11
thedevil
Quote:
Originally Posted by Beam
What you do is you press shift while placing your doodad. It turns off collision with other doodads, allowing you to place them very close together. This works for any doodad.
Thanks i will try it but could u tell me how can i put my loading screen to my map(Note:the link of topic about custom loading screen wont work)
03-08-2004, 04:49 PM#12
Lord Evilblobs
Couldn't he just change the pathing texture.