| 03-05-2004, 12:31 AM | #1 |
In creature of the night i seen they put many tree wolrd doodad together then i open may map and trying do that but it wont work could someone help me about that |
| 03-05-2004, 01:54 AM | #2 |
I don't quite understand the question, explain the problem |
| 03-05-2004, 01:56 AM | #3 | |
Quote:
you want to do what? o_O |
| 03-05-2004, 02:00 AM | #4 |
I don't get it either. explain the problem in better detail |
| 03-05-2004, 07:28 AM | #5 |
I think he wants to use many World Tree root doodads in a map like the creator of CotN does in his cinematic (remember, Ithrande's forest). I don't know why this doesn't work (never tried to do it), maybe you should try to create a new doodad based on that one. Or there is a limitation with the WE and youshould try to use World Editor Unlimited (I think it's what DaemonKillar does in CotN). Hope this helped |
| 03-05-2004, 10:27 AM | #6 |
(Sorry for my poor english) :( I mean i cant put 2 tree world stay close like they do in creature of the night.I go to F6 and edit anything but still can do that then i open map COTN and take out 1 tree world between them and at least i cant put it back???? |
| 03-05-2004, 12:05 PM | #7 |
You select one of the world trees and then hold CTRL + Arrow keys. |
| 03-05-2004, 12:07 PM | #8 | |
Quote:
erhmmm...shift...cough* |
| 03-08-2004, 12:55 AM | #9 | |
Quote:
|
| 03-08-2004, 01:32 AM | #10 |
What you do is you press shift while placing your doodad. It turns off collision with other doodads, allowing you to place them very close together. This works for any doodad. |
| 03-08-2004, 10:55 AM | #11 | |
Quote:
|
| 03-08-2004, 04:49 PM | #12 |
Couldn't he just change the pathing texture. |
