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is this possible?

03-05-2004, 02:41 AM#1
AnarkiNet
Yo,
im attempting (and failing) to make a tower for my TD which has a bouncing attack, and that each additional bounce does a random amount more than the previous bounce.
anyone know how i would go about this?
03-05-2004, 02:46 AM#2
diab
Quote:
Originally Posted by AnArKi
Yo,
im attempting (and failing) to make a tower for my TD which has a bouncing attack, and that each additional bounce does a random amount more than the previous bounce.
anyone know how i would go about this?

I would just make it cast a modified chain lightning over and over. Give the chain lightning a negative percent for the damage decreased per bounce.

If you want random, well, there's triggers. I gave you a simplified form. ;)
03-05-2004, 03:06 AM#3
Havoc_Demon
Quote:
Originally Posted by AnArKi
Yo,
im attempting (and failing) to make a tower for my TD which has a bouncing attack, and that each additional bounce does a random amount more than the previous bounce.
anyone know how i would go about this?
Well, if you want random, I can't help you with that. But if you want just bouncing attack that increases damage with bounce, then go into the attack statistics of the tower and change the attack type to missle (bounce), the number of targets, the area of effect you want the missiles to bounce within, and set the damage loss factor to a negative number. If you want random, then I suggest you use advanced triggering with the chain lightning idea. :(

- EdgarRoniFigaro
03-06-2004, 05:42 AM#4
AnarkiNet
Quote:
Originally Posted by Havoc_Demon
Well, if you want random, I can't help you with that. But if you want just bouncing attack that increases damage with bounce, then go into the attack statistics of the tower and change the attack type to missle (bounce), the number of targets, the area of effect you want the missiles to bounce within, and set the damage loss factor to a negative number. If you want random, then I suggest you use advanced triggering with the chain lightning idea. :(

- EdgarRoniFigaro
"Area of effect"....is this the "Combat - Attack1 - Damage Spill Distance" or "Damage Spill Radius", or is it some other field?
also, what do the "Damage Factor - Medium" and "Damage Factor - Small" fields do?
03-06-2004, 05:45 AM#5
Panto
Damage Factor - Medium and Damage Factor - Small allow you to alter the percentage of the original damage that the Medium and Small radii of splash damage do.


For instance, if a tower with splash damage does 100 damage to its target, it does .50 of that, or 50%, to targets within what you've set as your "medium" range, and .10 of that, or 10%, or 10 damage, to targets within the "small" range.