| 03-05-2004, 02:41 AM | #1 |
Yo, im attempting (and failing) to make a tower for my TD which has a bouncing attack, and that each additional bounce does a random amount more than the previous bounce. anyone know how i would go about this? |
| 03-05-2004, 02:46 AM | #2 | |
Quote:
I would just make it cast a modified chain lightning over and over. Give the chain lightning a negative percent for the damage decreased per bounce. If you want random, well, there's triggers. I gave you a simplified form. ;) |
| 03-05-2004, 03:06 AM | #3 | |
Quote:
- EdgarRoniFigaro |
| 03-06-2004, 05:42 AM | #4 | |
Quote:
also, what do the "Damage Factor - Medium" and "Damage Factor - Small" fields do? |
| 03-06-2004, 05:45 AM | #5 |
Damage Factor - Medium and Damage Factor - Small allow you to alter the percentage of the original damage that the Medium and Small radii of splash damage do. For instance, if a tower with splash damage does 100 damage to its target, it does .50 of that, or 50%, to targets within what you've set as your "medium" range, and .10 of that, or 10%, or 10 damage, to targets within the "small" range. |
