| 03-05-2004, 03:49 AM | #1 |
hi i made some changes to my map and now my trigger doesnt work here is the trigger Blink Trigger Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Blink (Unit-type of (Triggering unit)) Equal to Warden Actions Unit - Create 1 Blink Trigger Unit for (Triggering player) at (Position of (Triggering unit)) facing (Center of (Entire map)) Unit - Order (Last created unit) to Human Mountain King - Thunder Clap Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl Unit - Remove (Last created unit) from the game where the blink trigger unit is a hero based off the paladin with the locuts and thunder clap abilities with the model file of the elevator base what is wrong with my trigger please advise |
| 03-05-2004, 04:29 AM | #2 | |
Quote:
im sorry i dont get it...the red thunderclap wasnt it...that was a copying glitch from the editor to this forum.....what do i do after the 1 sec timer |
| 03-05-2004, 04:33 AM | #3 |
im sorry but it still doesnt work the nimation is ther but mo effect |
| 03-05-2004, 04:40 AM | #4 |
slam didnt work either...its like the unit cant cast it for some reason the effects show up(the ground break) but they dont get slowed heres the new trigger Blink Trigger Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Blink (Unit-type of (Triggering unit)) Equal to Warden Actions Unit - Create 1 blink clap trugger unit for (Triggering player) at (Position of (Triggering unit)) facing (Position of (Triggering unit)) Unit - Order (Last created unit) to Neutral - Slam Unit - Add a 3.00 second Generic expiration timer to (Last created unit) Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl Unit - Remove (Last created unit) from the game |
| 03-05-2004, 11:07 AM | #5 | |
Quote:
Delete this, the expiration timer takes care of removing the unit. If you remove it with this, it doesn't have time to cast the spell. |
| 03-05-2004, 05:39 PM | #6 |
deleting that remove unit trigger had no effect the trigger still doesnt work could it be my dummy unit(its a riderless horse with elevator wall as model, locuts and the slam abilities. my other one is a paladin(hero) with thunder clap, locuts and slam abilities with elevator wall model. |
| 03-05-2004, 08:17 PM | #7 |
make sure the dummy unit has mana, or that the spell its casting doesnt have a mana cost. also, set the "animation backswing point" of the dummy unit to 0.000 then it should work. |
| 03-05-2004, 08:36 PM | #8 |
Also, keep in mind that some models don't have any animations... and deleting that remove should have done something. Try making a 3 second timer and see what that does, but first make the spell require 0 mana. |
| 03-05-2004, 09:24 PM | #9 |
Well i had a problem like that some time ago, I fixed it changing the "Race" of the spell,... change it to CREEP (if you want to make the spell castable by all races)instead of in example human or orc. Maybe you have change the race of neutral-Slam to human or another race... Well my problem was when with triggers I give an ability to an unit, but i think that your unit come with the ability so maybe this wont help you but who knows.... :8 :8 |
| 03-05-2004, 10:15 PM | #10 |
thanks il try that also i will try adding some other stuff to my unit to figure it out on a side note how can u make a dummy unit cast a custom spell? |
| 03-05-2004, 10:50 PM | #11 | |
Quote:
with the ACTION ---> order unit... In example i have an unit with an ability called FIRE based on breatfhoffire, then i make something like: Order unit to neutral-Pandarem BrewMasterBreathofFire to center of map... and it will cast FIRE in the center of the map Pd: You can only have one ability of this tipe because if you put FIRE and BreathofFire together it will only cast one of the two--- ^_^ ^_^ |
