| 03-06-2004, 12:54 PM | #1 |
This is just a little thread for all the lazy beginers that can't take a few extra minutes to look around the forums. Q: How do you get your hero above level 10? A: In the editor, go to Advanced, GamePlay Constants, then go to the Heros Section, and find the Hero Max Level Limit, make it what ever you want. Q: How do you get abilities over level 3? A: In the ability editor for TFT, there is a Level Option for all the hero moves. Q: How do I make a hero move a unit move? A: In the ability editor again, select your hero ability, then find the field, Is a Hero Ability - True, change that to False, then select any random spell, and then select your spell again, this refreshes the list. Q: How do you detect bash/critcal strike/evasion? A: I made this map for all the people how are too lazy to read... The Detect Map Q: Any good tutorials on explanations on Arrays, Variables, For Loops, If/Then/Elses, and Triggered Spells? A: Yes! I am making a tutorial as of now! Get it here! Linkmaster's Triggered Spell Tutorial!! Q: What are memory leaks and how can I prevent them? A: A good explanation of memory leaks and how they are prevented can be found here. Q: How do I get negative values in the World Editor? A: Go to preferences and check the 'Allow Negative Values' box, non real fields , might need you to press shift before trying to change the value Q: Can a Hero have more then one ability based on the same ability? A: No. When a Hero has more then one ability based from the same one, the order ids get confused and the ability does not function properly, this doesn't happen with passive skills and with channel (you can change its order id ) Q: I have a trigger that starts a dialog, leaderboard, or multiboard at the start of map, but it doesn't work. How can I fix this? A: Run the event once at 0.01 seconds. Some actions won't function at map initialization. Q: I want to make a unit unselectable... How do I do this? A: In the Object Editor, add the ability 'Locust' to the unit. Locust is also often referred to as 'aloc'. |
| 03-07-2004, 01:41 AM | #2 |
"Q-How do you get abilities over level 3?" I dont think thats the one of the top ten questions i think i just asked it alot of times ;) |
| 03-08-2004, 07:18 PM | #3 |
No, it is asked A LOT. Along with how to detect critical strike/bash/passive on attack skills. |
| 03-08-2004, 07:24 PM | #4 |
Which I am now making a map for show... |
| 03-08-2004, 07:36 PM | #5 |
Here it is! |
| 03-13-2004, 10:07 PM | #6 |
how do i exceed over the 5 ability limit for my hero. I need to make like 7 different raise deads but you have to get raise dead 1 to get raise dead 2 then 3 then 4 and so on. Only problem is only five slots and there already used for meat wagon, drop, and get corpse. Only two left. Can someone help me? please? |
| 03-14-2004, 03:58 PM | #7 |
How do I use negative numbers in WE? -> Allow negative real numbers in File\Preferences --- That's been asked a lot lately... |
| 03-14-2004, 05:21 PM | #8 | |
Quote:
Use the Spellbook ability, its an ability when you use it it opens a menu where you can have up to 11 spells. Its in item spells. |
| 03-17-2004, 06:36 AM | #9 |
How to show a multiboard to 1 player |
| 03-20-2004, 11:31 PM | #10 |
Why do people keep getting disconnected in my map? What is a server split and why does it happen?[List of offending triggers would be nice] |
| 04-01-2004, 12:39 PM | #11 |
Q-I'm trying to make an Archer hero with several different fire arrow abilities. There seems to be a lot or problems in doing this A-No Hero can have two abilities based of the same abilitiy. As well, many abilities can't be together with the same hero (ie, ice arrows and fire arrows) Q-When i change item abilities to hero abilities, the icon doesn't appear on their abilitiy list A-???? |
| 05-13-2004, 01:35 AM | #12 |
Q. I have a trigger that starts a dialog/leaderboard/multiboard run at the map start, but it doesnt work. What's the problem? A. Run the event once at .01 seconds. Some actions won't function at initialization. |
| 05-13-2004, 01:36 AM | #13 | |
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| 05-13-2004, 01:42 AM | #14 |
It's stickied, he's welcome to add things. If you haven't checked, Shimrra just edited it. :P |
| 06-16-2004, 10:52 PM | #15 |
Just wanted to note a thing.... Your bash map might help with evasion (if you mod it alittle) but bash is easily detected by every 0.1 sec checking for the stun buff ^^ i used that for my maps that need to check if a unit is bashed. You could post that as an alternative to the more complicated triggers in your map. |
