Here's a little guide to editing particle emmitter colors:
1. Get a program that can convert .mdx models to .mdl (see downloads section)
2. Find Blizzard's effect (Abilities/Spells/Human/Blizzard/BlizzardTarget.mdx) and convert it to mdl using above converter
3. Open mdl file in notepad (not Word!!!). Scroll all the way to the bottom, where you see certain part of text saying "Particle Emmitter..."). You'll see certain numbers like position, size, frames, textures. You want to find three lines that have three numbers each. Those numbers state different colors in RGB and range from 0 to 1. If you want to set a different color, you have to set RGB numbers to correct values. For instance, if you want complete red, set red to 1 and both other to 0.
4. Save and convert edited file back to mdx using above converter.
5. Import in your map and enjoy. |