| 03-06-2004, 06:07 PM | #1 |
Hm, i dont think im saying it right, but what i mean is... for example i have a trigger which is, when i use an roar, it adds an ability which is phoenix fire to my character for 30 seconds, what im wondering, is once i get level 2 roar i want phoenix fire to get stronger or add a level 2 phoenix fire, how can i do this? |
| 03-06-2004, 06:13 PM | #2 |
Make the pheonix fire damage into a variable, and then when you detect the spell being leveled, increase the damage in that variable. |
| 03-06-2004, 08:22 PM | #3 |
I don't believe ThyFlame understood well. If you have 3 levels of roar, make 3 different abilities of Phoenix Fire. Now, have a trigger check if a unit learns roar, set RoarLevel_Integer = RoarLevelInteger + 1. Now, when the person casts roar, do something like [code]If then else If Ability being casted was roar Then If Then Else If RoarLevel_Integer = 1 Then Add ability Phoenix Fire Level 1 If Then Else If RoarLevel_Integer = 2 blahblahblah [code] |
| 03-06-2004, 08:34 PM | #4 |
Thanks I think I just found another member to the FAQ Top Ten. The answer is check the level in Interger- Level of ABility for Casting unit, if its level 2 then do, else do. BLAH. |
| 03-07-2004, 06:26 AM | #5 |
man u guys are great! thanks so much! |
