| 03-06-2004, 08:56 PM | #1 |
Is there a doodad I am missing here? _________ | X|X | | | | _________ ok if Team 1 and Team 2 are the Xs and the | in the middle represent a raised section of land. I can keep people from going over the wall with pathing inhibitors. However, how do I prevent people from firing over the wall and hitting the enemy on the other side? Visibility modifiers do not help as there is no black mask or fog of war. Thanks for any help. Vectar |
| 03-06-2004, 09:13 PM | #2 |
put a line of sight blocker |
| 03-06-2004, 09:16 PM | #3 | |
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| 03-07-2004, 03:06 PM | #4 |
here's kind of an overly complicated idea, but it would probably work. just make a trigger where if a unit in a region attacks to a place in another region, make it stop. this has potential problems, but the code would be: Events Unit - A unit Is issued an order targeting an object Conditions (Region 001 <gen> contains (Triggering unit)) Equal to True (Region 002 <gen> contains (Target unit of issued order)) Equal to True Actions Unit - Order (Triggering unit) to Stop i bet there is a better way to do the trigger. this would have the problem of area of effect things still working. |
