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Contolled Warfare

03-06-2004, 08:56 PM#1
Vectar
Is there a doodad I am missing here?

_________
| X|X |
| | |
_________

ok if Team 1 and Team 2 are the Xs and the | in the middle represent a raised section of land. I can keep people from going over the wall with pathing inhibitors. However, how do I prevent people from firing over the wall and hitting the enemy on the other side? Visibility modifiers do not help as there is no black mask or fog of war.

Thanks for any help.

Vectar
03-06-2004, 09:13 PM#2
Aznwhore
put a line of sight blocker
03-06-2004, 09:16 PM#3
Vectar
Quote:
Originally Posted by Aznwhore
put a line of sight blocker
Tried that and got no love at all, since all can be seen due to the lack of Fog of War and disabled Black Mask.
03-07-2004, 03:06 PM#4
macotee-east
here's kind of an overly complicated idea, but it would probably work. just make a trigger where if a unit in a region attacks to a place in another region, make it stop. this has potential problems, but the code would be:

Events
Unit - A unit Is issued an order targeting an object
Conditions
(Region 001 <gen> contains (Triggering unit)) Equal to True
(Region 002 <gen> contains (Target unit of issued order)) Equal to True
Actions
Unit - Order (Triggering unit) to Stop

i bet there is a better way to do the trigger. this would have the problem of area of effect things still working.