| 03-06-2004, 09:53 PM | #1 |
I'm looking into creating a new version of the dialog test series. It should include the backpack, the scrolling inventory, and the attributer from my last two projects. But I'm wondering on what suggestions you have to make it better. |
| 03-07-2004, 12:50 AM | #2 |
Well Spell damage unfortuantly seems to be best done with dummy units. Unless you have the user input the xp constants. (yes, you can't get the constants whose brilliant idea was that?) I already wrote two simple recursive functions to handle the xp portion a while ago (for hero kills, and for units kill) but recursion isn't always the best way to do things. Perhaps a rewrite to iterative would be more suiting. Anyway DT4a/BB isn't really final as they still have to be merged. |
| 03-07-2004, 12:58 AM | #3 |
Just combining DTa4/the backpack system into one will really help. |
| 03-07-2004, 01:00 AM | #4 |
Well its always best to work with blizzard crazy ideas. Makes most of your work easier and looks more professional. Which is why DT4a uses the item ui instead of just ignoring it like some people. |
| 03-07-2004, 01:18 AM | #5 |
Actually since the merger is forcing gamecache into the mix using cache should be very easy. You would have to store the herostr, the backpack str, and then save the cache files. Then create your new hero load the cache files, use the modify constructor and give him the herostr you saved to. Then change the backpacks str using the modify constructor in the same manor. I mean its not exactly like one click and your done but its alot easier then before. |
| 03-07-2004, 09:21 PM | #6 |
Any other suggestions? |
| 03-07-2004, 10:57 PM | #7 |
Do you mean like you click an item and it would add a spell to your command card and if a certain number of abilities is in your card they would get pushed off and returned back to your spellbook stash? |
