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GeoMerging Arms And Legs

03-07-2004, 04:58 AM#1
toxicseaweed3
Hmmm, i'm not even sure about how to go about this, cause the way i know i just geomerge and export heads without animations, though i want to change arms and torso's, but then i wonder what matrices to attach half of a unit 2.
03-07-2004, 06:54 AM#2
Alfred
Quote:
Originally Posted by toxicseaweed3
Hmmm, i'm not even sure about how to go about this, cause the way i know i just geomerge and export heads without animations, though i want to change arms and torso's, but then i wonder what matrices to attach half of a unit 2.
well if u wan to attach vertices to bones in mdl...
first u must know which vertices stands for which part(it will be easier if u make each arm/leg a mesh themself), then count their number, goto the vertexgroup part, on the same number of the vertex group, put in a value matching the ID of a matrices...(which u can add l8er, so put it 0 if its the 1st matrices, 1 for the 2nd matrices and so on...)...
03-07-2004, 07:07 AM#3
toxicseaweed3
hhmm i'm taking a look at vertex group and i see stuff like 27,
Quote:
21,
22,
27,
27,
22,
22,
18,
5,
5,
5,
18,
18,
18,
18,
18,
18,
3,
i know each line represents a vertex but i'm a little unsure as what you mean by give them the ID of the matrice. *sry i'm still newbie*
03-07-2004, 07:33 AM#4
Alfred
Quote:
Originally Posted by toxicseaweed3
hhmm i'm taking a look at vertex group and i see stuff like 27,

i know each line represents a vertex but i'm a little unsure as what you mean by give them the ID of the matrice. *sry i'm still newbie*

hmph look at the matrices part, there are alot right? the 1st matrices is 0, 2nd is 1, 3rd is 2 and so on... u enter the 0, 1, 2 etc. in the vertex group place to group them up, so its like:
Quote:
21,
22,
27,
27,
22,
22,
18,
5,
5,
5,
18,
18,
18,
18,
18,
18,
3,


the 22 is the 23th matrice, the next 2 vertices has 27, so its the 28th matrice
and so on... just remember u need to know which vertice is which part of the model
03-07-2004, 08:08 PM#5
toxicseaweed3
so if i understand you right, what vertex group it is in, points to that matrice? Just to know how does that help? heh sry, that only relates to what i want to do in the sense that now i know which each part is, are you telling me to mdl edit to break down each part into just segments by CnP the geosets than removing everything but the body part?
long as i'm still learning you mind explaning
-TVertices
-Normals

this is quite helpful thanks.
03-08-2004, 07:26 AM#6
Alfred
im not quite good at mdl though, i havent figure out wad does normals and tvertices do yet, but as long as i know, without changing them can still skin yer model to bones... and read a tut on geoset merge, do wad it says, just do the rest by yerself, cnp the whole geoset... each vertex group is pointing to each vertices, its like assigning a vertice to a group number, and the group number will then be used in the matrices part... if u assign a vertice to 1, it will use the 2nd matrice, like wad i explained earlier on...
03-08-2004, 06:04 PM#7
toxicseaweed3
aight thanks, i think i have an idea. What you said earlier, to brake the model into segments, i was hoping i wouldn't have to do this but owell, thanks for the help i'll try it later.

edit: figured out what Tvertexs are, theres where the vertex is on the unwrap :)
03-09-2004, 02:52 AM#8
Alfred
hehe thx for telling me:)