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Changing the font in your maps?

03-07-2004, 03:26 PM#1
Quetz
I remember there was a screenie on the main page of the flaming skull, and the name and stats and such were in a different font than normally seen. How would I go about doing this in a map of mine, and can I do it in a different font than the one shown?
03-07-2004, 03:47 PM#2
ThyFlame
Which do you mean.

1.) The minimap preview when selecting your map had a flaming skull with text?

2.) When you started the game [actually ingame] it showed a picture of a flaming skull with text?
03-07-2004, 04:23 PM#3
Quetz
Quote:
Originally Posted by ThyFlame
Which do you mean.

1.) The minimap preview when selecting your map had a flaming skull with text?

2.) When you started the game [actually ingame] it showed a picture of a flaming skull with text?

It was on the main wc3c page, it had the flaming skull and all that.
03-07-2004, 04:30 PM#4
TheOutcast
What he means is there was a screanie of a flaming skull that was made for one of the campaigns, and the status for it was writen in a font called Papyrus (spelling?) He wants to know how to make change the font into papyrus or some other font. This has nothing to do with the flaming skull its self.

I think you can do that in the game constants.
03-07-2004, 05:00 PM#5
Quetz
I scanned under gameplay constants and game interface....nothing...
03-07-2004, 08:22 PM#6
Bulletcatcher
The font files are in the mpq's, but I don't know if importing new ones at the same paths into a map will override them: You might have to use a custom mpq, and that'd only work for single player modifications.
03-07-2004, 10:48 PM#7
Narwanza
I had a nifty little prog that did it, but I can't remember where it is. I found it browsing the WWW.
03-08-2004, 11:00 AM#8
Quetz
Quote:
Originally Posted by Alpha Disjunction
I don't believe you can. Fonts are located in the 'Fonts\' directory.

It probably isn't loaded ingame. Just like the 'UI\' directory.

Well that sucks. A cool font would have been a nice touch.