| 03-07-2004, 07:13 PM | #1 |
Could anyone possibly tell me how to make it where two people can use one unit with two diffrent functions? Such as one person moves a tank around while another person designates where it shoots. I want to make a first person feel to the idea, I think it would be cool. Also, does anyone know of a flying system that would let a unit dive or rise to certain points (like a wyvern diving to the ground and then soaring to the air again) Thanks in advance. |
| 03-07-2004, 09:18 PM | #2 |
Well, as for the wyvern thing, I can't help you there, way too complex in triggers for me. But I do have a suggestion for the tank thing. You could try making it two units, with one being the tank part, and the other the turret. The turret could have a fly height just above the tank part so that it could 'swivel' as if it were actually part of the tank. Then, you could make it so the turret doesn't move, but is (via use of a trigger) always centered above the tank part. Then (if your making it so the turret can only fire the way it's facing) you cold make a series of triggers that makes the turret swivel by user command (Event = Player - keybaord event). From there, the turret should be pretty simple (if you can get it that far of course). Well, that's my two cents, so if it doesn't help, oh well I gave it a shot, and if it does, give me credit :D. |
| 03-07-2004, 09:46 PM | #3 |
Well for the wyvren thing heres what u do Code:
Event - keyboard event a player presses up arrow condition- triggering player equal to (controler of the wyvren) action- special effect change flying height of Wyvren 001 to (how high u want it to fly) Event - keyboard event a player presses down arrow condition- triggering player equal to (controler of the wyvren) action- special effect change flying height of wyvren 001 to 50.00 |
