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Selection Issue

03-08-2004, 09:02 PM#1
pappi.chullo
Because I am making a Diablo game, it would be best if the summoned units couldn't be selected by the player, so he/she can't control them. I do have a system that makes the summoned units walk by themselfs (thanks to Lord Vexorian ^_^ ).

Bottom line, I want the summoned units so that they can't be selected or controled, but still be attacked by enemy units.

I tried to give the unit the locust ability, but it couldn't be attacked nor selected.


Please help.
03-08-2004, 09:09 PM#2
ThyFlame
Well, I'd say give it to a dummy computer player, but then it can still be selected.

I don't recall how to prevent selection... I believe theres an ability, but if not, you could make it, unit is selected, unit = summoned, kick off the unit.

Don't think that'd be to effective [potential lag].
03-08-2004, 09:09 PM#3
Oinkerwinkle
Try this...
Event: A unit is selected
Condition: Unit type of triggering unit is equals to ----------
Actions: Remove triggering unit from selection
03-08-2004, 09:13 PM#4
pappi.chullo
hmm, thanks I'll try that. I couldn't find any actions to match my problem :(
03-09-2004, 03:03 AM#5
Oinkerwinkle
There's a whole selection catagory.

Untitled Trigger 453
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
Actions
Selection - Remove (Triggering unit) from selection for Player 1 (Red)

Repeat for each player, I guess.
03-09-2004, 03:42 AM#6
Zethiros
ORRRR, couldn't you just use the Locust ability?
03-09-2004, 04:00 AM#7
pappi.chullo
I was thinking of using the locust ability, but then the summoned units wouldn't die because the enemy units couldn't attack them either =/
03-09-2004, 04:28 AM#8
zotax
I believe there is something that does exactly that in the Trigger and Utilities Deposit.
03-09-2004, 05:12 AM#9
toxicseaweed3
sigh we can just tell him, hide the units then unhide them, if i remember right it resets some flags or booleans and the things cannot be selected but simply attacked :)
03-09-2004, 06:54 AM#10
Kamux
Yes, someone already made this, it's called DiabloII summons, I think it is in the trigger and utillity reposority.
03-09-2004, 08:51 PM#11
pappi.chullo
To Kamux:

I forgot to mention the name of the system of the first post I sent in for this thread. I tried it my self, and the system is awesome! :) Only problem is that the units can be selected and controlled to move a slght distance, which isn't too much of a problem, but many players will find ways to abuse the glitch :(