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need some help, chaning map size while in the game.

03-08-2004, 11:44 PM#1
VileVII
Is there a way to change the map size (or where the cameras goes) using a trigger while the player is playing the map?

Any help will be appreciated!

Thanks
03-09-2004, 12:27 AM#2
Aznwhore
basically, the only thing u can do is make a custom campaign that leads to another map, which is smaller.

u cant change the map ur currently using ingame
03-09-2004, 03:48 AM#3
VileVII
Quote:
Originally Posted by Aznwhore
basically, the only thing u can do is make a custom campaign that leads to another map, which is smaller.

u cant change the map ur currently using ingame


Ok, I see, well thanks for the help, here's what I am want to do, maybe some of you can help me.

I want to introduce short cut scene, but I want them to be used in a different tileset, In war3 official campaign, that happened lots of time, in the same map, you are in a tileset (lets say forest) and 5 second after, you see demons massing in some red kinda tile set...


Any tips?
03-09-2004, 07:31 AM#4
AlexisMachine
Quote:
Originally Posted by VileVII
Ok, I see, well thanks for the help, here's what I am want to do, maybe some of you can help me.

I want to introduce short cut scene, but I want them to be used in a different tileset, In war3 official campaign, that happened lots of time, in the same map, you are in a tileset (lets say forest) and 5 second after, you see demons massing in some red kinda tile set...


Any tips?

You can kind of do this. You won't be able to completely change the tileset (different water, a whole bunch of different tiles, etc), but you should be able to make a sealed off area of the map and use it for cutscenes.

First, wall off a chunk of your map and set it to be totally impassable. Then in the isolated chunk set up your cutscene. Now simply create a black mask over the cutscene area. When players are in the map they will be able to scroll over to your cutscene area, but they will see nothing.

During a cutscene you can disable the black mask, play the cutscene, and then reenable the black mask.

If you want the area to be someplace that the players can enter (say via a waygate) but that should be thought of as geographically separate, then you can use visibility modifiers to enable/disable the black mask as they enter and leave the area.

You can take a look at the last human map from Rain of Chaos as an example.
03-09-2004, 08:17 AM#5
RaeVanMorlock
In the TFT editor under the Advanced options menu, you can modify a tileset to create a custom one by mixing and matching pieces of current ones (there's a limit to how much "tile space" you can have).

In triggers, you can specify the camera bounds to restrict players from viewing certain areas of the map.
03-10-2004, 02:14 AM#6
VileVII
Quote:
Originally Posted by AlexisMachine
You can kind of do this. You won't be able to completely change the tileset (different water, a whole bunch of different tiles, etc), but you should be able to make a sealed off area of the map and use it for cutscenes.

First, wall off a chunk of your map and set it to be totally impassable. Then in the isolated chunk set up your cutscene. Now simply create a black mask over the cutscene area. When players are in the map they will be able to scroll over to your cutscene area, but they will see nothing.

During a cutscene you can disable the black mask, play the cutscene, and then reenable the black mask.

If you want the area to be someplace that the players can enter (say via a waygate) but that should be thought of as geographically separate, then you can use visibility modifiers to enable/disable the black mask as they enter and leave the area.

You can take a look at the last human map from Rain of Chaos as an example.

Yes, thanks you very much for the help, but what if someone use a reveal kinda of spell, or something similar?
03-10-2004, 07:32 AM#7
Anitarf
Won't help, the black mask makes totally invisible; nothing can see through.

Otherwise, try the camera bounds modifiers, that also cuts a piece of your map and you can't go there with camera; combine this with your black mask and it will appear as the map ends there untill you increase the camera bounds and disable the black mask with triggers.
03-11-2004, 01:31 AM#8
VileVII
Quote:
Originally Posted by Anitar
Won't help, the black mask makes totally invisible; nothing can see through.

Otherwise, try the camera bounds modifiers, that also cuts a piece of your map and you can't go there with camera; combine this with your black mask and it will appear as the map ends there untill you increase the camera bounds and disable the black mask with triggers.


Ok, thank you very much all for your help!