| 10-11-2002, 05:48 AM | #1 |
Guest | The heroes in my map go up in level extremely fast. After killing only a few guys they raise a level. Within a couple minutes they are maxed out. I've modified all the heroes to have 800HP which was accomplished by setting their actual HP to various values. IE: The demon hunters HP is set to 275 for it to actually be 800 in game. I have also modified the HP of all of the units on my map which I assume has something to do with the heroes gaining levels so fast. How do I stop them from gaining levels so fast and is there anyway to be able to set their HP in the editor to a value and have it actually be that value in the map so I don't have to trial and error it until I get it to the desired amount? Thanks in advance. |
| 10-11-2002, 06:03 AM | #2 |
Guest | experience has NOTHING to do with a unit's HP. It only depends on a unit's level. if you want to make your hero gain experience slower, go to your trigger and add: Event: Map initialization Action: Hero - Set Experience Rate. (set it to what ever rate you want it to be) |
| 10-11-2002, 06:22 AM | #3 |
Guest | thanks :) |
| 10-11-2002, 02:51 PM | #4 | |
Quote:
To be more accurate, the HP depends on a Hero's Strength score, which, in turn, is based on level. The equation is HP = 100 + (25 * STR score). You can also change the rate at which this increases by changing a Hero's STR/level stat and/or starting Strength. |
