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Unfinished TD map needing trigger work

05-24-2002, 02:02 AM#1
Guest
I've made a tower defense map, but due to RL I don't have the time to figure out triggers on my own and add them all in. I think my map layout is pretty interesting, it's a 4-way symmetrical tower defense map with paths that end in the center of the map. It is designed for 8 or 10 people, and follow the general rules of the current tower defense maps...

There's 4 regions, denoted with '1a' or '2a' or '3a' or '4a' that I added in hopes of some sort of path variation at random by the approaching hordes.

If any of you experts (Mr.123, Basin maybe?!) is bored and would like to go ahead and finish up my map then I'd be very happy!
05-24-2002, 03:16 AM#2
Mr.123
Wow. The map is very nicely designed. It must have took you a long time to finish. Why not just spend a little bit more of time and finish off the triggers? Unfortunately I do not have the time to help you finish off this map. I've just started working on another map and hope to complete it sometime this weekend, but maybe someone here will work with you to finish it off. I think the choke points will need fixing -- one can easily block off all 4 ways into the middle with maybe 10 towers or so on each side -- but otherwise the map looks good.
05-24-2002, 04:21 AM#3
Guest
Thanks for the compliment!

It didn't take as long as you might expect though, the grid is very useful when using varying brush sizes. :D

Yeah.. there's a lot of places where you could easily block it off, but I am wondering how effective that will be with them on 100% attack-move. If I put too much unbuildable rock near the narrow areas, there will be no real place to build and it won't be very fun in my opinion. I have already had to make some areas a bit less complex by widening areas, but I suppose further 'smoothing' could be done to make it less blockable.

Maybe the solution would be to have a 'demolition wave' every few waves or so that would consist of steam tanks, mortar teams, and a few goblin sappers. Then there wouldn't be the need for 100% attack-move. Unfortunately I don't know how to do any of that so I'm hoping someone else does.

Thanks for the reply
05-24-2002, 04:51 AM#4
Guest
Made some slight revisions, and added a ton of rock to prevent structure blocking (though it's still possible with units, but then again, that's part of the fun of tower defense, no?)

Added the four basic barrack zones also.. zz