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03-10-2004, 04:19 AM#1
Trent14
Ok I am not a noob modeler. But I am a noob in making it able to be played in wc3. I would like some tutorials on how to make a unit completely WC3 playable. I mean from textures to creating it in the object editor. The tutorial in the Art Tools is quite confusing and leaves out several things.

-p.s. I also would like with the material editor in 3ds max, where you add the hero glow supposedly I cannot selet and other option than the default. Thanks for your time.
03-10-2004, 12:11 PM#2
Cookie
You should check out existing materials first. There are files of the brewmaster grunt etc given to you with the install, so this should acually give you a hint regarding the hero glow.

If you are not a noob modeller, you shouldnt have much problems with the art tools at all. Just be certain that you have to keep the following in mind

-I advice to use two types of materials: composite and warcraft .
Composite arranges the tc and is a two layer thingy, first layer the tc and second the full alpha mode of the skin. Warcraft can be seen as a regular standart layer. Limit the use of composite as muc as possile because it doubles the amount of poly's

-Use dope sheet for most of your animationwork and enable auto lock to the selected bones/meshes. This gonna save alot of time in case you had it disabled

-Dont bother with skin modifier, nurms, flex etc. Wc3 does not support it so you have to animate the mesh either itself (by braking the model mesh into different moving parts and use connect property in user properties window near utilities, or use the link tool to link the seperated meshes to the bones)

There are more tips but at this moment i dont recall them. If you want serious help you might show us some of your work first, then we know on what points we should focus explaining.

Frankly, asking for a complete tutorial is futile as the faq included with art tools is quite understandable cept at the parts where they use max 4.2 and not max 5 features (dopesheet anyone?)
03-10-2004, 03:47 PM#3
Tyraxor
Read documentation from Blizzard's wc3 art tools.
03-10-2004, 07:49 PM#4
Cookie
Quote:
Originally Posted by Trent14
.........The tutorial in the Art Tools is quite confusing and leaves out several things.

Tyraxor, read what he said, read....

Anyways, regarding global anims (global looping) just select the controller of a key (rotations, position, whatever) and change the out-of-range types to looping
03-11-2004, 04:54 AM#5
Trent14
Ok thank you. I will start work on my model and post it here when its finished. It will take me some time because I have a lot of work to do. The model I was trying to make and add materials to was the Art Tools Tut model. The little blue ball with the red mouth. Ill try something a bit more to my liking. THanks again. :8
03-11-2004, 02:24 PM#6
ProFeT
do you speak french?? if yes, i done 3 tutorials about modeling, skinning, animating and particules emmieters.

go to http://metalplanet.org in the part "tutoriaux" of the forum, search for TUTO 1 - ... TUTO 2 - ..... etc (posted by Profet)

good luck :)
03-11-2004, 04:41 PM#7
Tyraxor
Quote:
Originally Posted by Cookie
Tyraxor, read what he said, read....

Anyways, regarding global anims (global looping) just select the controller of a key (rotations, position, whatever) and change the out-of-range types to looping

Sorry. I just overflew the text.
03-12-2004, 07:09 PM#8
Trent14
Quote:
Originally Posted by ProFeT
do you speak french?? if yes, i done 3 tutorials about modeling, skinning, animating and particules emmieters.

Well I don't speak french, although I can use the great site of FreeTranslation.com. Also google has a built in translation. I'll check them out.
03-17-2004, 01:47 PM#9
Trent14
Quote:
Originally Posted by Cookie
You should check out existing materials first. There are files of the brewmaster grunt etc given to you with the install, so this should acually give you a hint regarding the hero glow.

Ok well I looked at them and I understand how the textures are used. Maybe I'm doing this wrong but it says you need an Alpha Map. I tried making one n photoshop with the original texture for my model. I clicked on Channels/Alpha. Now dd I do that part right or do I have to create a brand new texture for the Alpha map. :( Because when I looked at where I was in the Art Tools doc. I noticed a big difference, his had white spots and mine didn't. Also under 'Not Replaceable' there are supposedly more options, I think.

p.s. - I did click Full Alpha under the options for the alpha map.

EDIT: I have added a screen shot with a problem I addressed earlier
03-17-2004, 09:38 PM#10
Cookie
very odd indeed, technically it SHOULD show more options beneath it did you check the grunt mdx (also included in art tools)? See how they did it, perhaps there might be something wrong with yours install

Btw I suggest to neglect team color for now. Alpha's are very fickle and tc layers are a bitch. I suggest to give the teamglows one more try by making a warcraft material , and have the diffuse map only to use the textures that are replaceable (glow)that are included in the tutorial.

good luck
03-17-2004, 09:58 PM#11
ProFeT
for someone who want a link of a tutorial (in french, but there are lany images)

it s here:

Modeling and texturing a dice
Animating the dice
Particles emmitters

if you need help to understood something, my MSN address is [email protected]
03-18-2004, 08:49 AM#12
Trent14
Quote:
very odd indeed, technically it SHOULD show more options beneath it did you check the grunt mdx (also included in art tools)? See how they did it, perhaps there might be something wrong with yours install

Yeah that is really odd. The grunt Doesn't have the glow, the peons, the brewmaster. Ill try reinstalling the Art Tools, then if that doesn't work I'll just dl Art Tools over.
03-18-2004, 08:52 AM#13
Trent14
Quote:
very odd indeed, technically it SHOULD show more options beneath it did you check the grunt mdx (also included in art tools)? See how they did it, perhaps there might be something wrong with yours install

Yeah that is really odd. The grunt Doesn't have the glow, the peons, the brewmaster. Ill try reinstalling the Art Tools, then if that doesn't work I'll just dl Art Tools over.

I must say though my computer does have a history with wc3 problems. I wasn't able to deal with .mdx, but .mdl and all other files were fine. Uh, I got it to work with MDX it was the program, I still haven't tried to export it to a .mdx, might still be bad. I hope I can do what I want on my comp so I don't hafta beg at the forum ' Please mister, just export one more model.' - 'More...Nobody asks for more...'

If you don't know whats that from there is something seriously wrong with you, try think its a hard knock life.

EDIT: Hey uh could you remove that last reply, I don't know how that happened, its only halfway through my final post.

EDIT2: Hey I was reading over his tuts and I just read sumthing. Apparently PS 7.0 deteriorates the Alpha Layer, so I might just need 7.1, heres the site.
Proof
03-18-2004, 11:21 AM#14
WC3player2
Quote:
Originally Posted by Trent14
EDIT2: Hey I was reading over his tuts and I just read sumthing. Apparently PS 7.0 deteriorates the Alpha Layer, so I might just need 7.1, heres the site.
Proof

Yea 7.0 doesn't work, either upgrade to 7.01 or get the plug in fix.
03-29-2004, 04:28 PM#15
Trent14
I'm back. If you don't know my problem then read up there. :) Ok new add-on to my problem. I have model and animated the neccessary things for a model to work. I have a tiger model. It is good, low poly and with a kinda good skin. Well I tried to use the previewer that game with the artist tools. Does work, it says that my model was used with float keys. How do I change that so its WC3 able to play. When I try and export it, same thing. What am I doing wrong?