| 03-10-2004, 06:10 PM | #1 |
Here we go again.. I wonder if I, in any possible way could make triggers happen while player is in a dialog. ---- Example ---- When the game starts a dialog appears where the players will choose between 9 heroes. I've put up a Time Elapsed in another trigger which will after 20 seconds will do following: ---------------------------------------------------------------- Variables: Unit / UnitType = the unit player 1 has chosen, RandomUnit = a random hero ---------------------------------------------------------------- Dialog - Hide ChooseHeroDialog[1] for Player 1 (Red) If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Player 1 (Red) slot status) Equal to Is playing Unit[1] Equal to No unit Then - Actions Unit - Create 1 RandomUnit[(Random integer number between 1 and 9)] for (Triggering player) at (Random point in Player 1 <gen>) facing (Random point in (Playable map area)) Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: (You didn't choose a Hero so you got + (Name of (Last created unit))) Else - Actions Unit - Create 1 UnitType[1] for Player 1 (Red) at (Random point in Player 1 <gen>) facing (Random point in (Playable map area)) Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: (You've chosen + (Name of (Last created unit))) ---------------------------------------------------------------- -I made the same for the other players too- That would make every player that have'nt choosen a hero within 20 seconds to get a random hero.. So the problem is that it WON'T pick a random hero for afk players etc. because the dialog "stops" the other triggers? |
| 03-10-2004, 06:44 PM | #2 |
Dialogs don't pause the game in multi player. |
| 03-10-2004, 08:43 PM | #3 |
Oh, They don't? ... Must try (later)! |
| 03-10-2004, 09:47 PM | #4 |
If you were wondering, you can test that in a direct connect game with yourself. Battle.net is not needing. |
| 03-11-2004, 01:57 PM | #5 |
Well, Of course I'm testing in singel player custom game! |
