| 03-11-2004, 01:46 PM | #1 |
What the heck is this? I was checking a skin ingame that I made, and this turned up. ^_^ I know how to use skins, but now i did something wrong, just don't know what.... |
| 03-11-2004, 10:33 PM | #2 | |
Quote:
Hmm pretty strange, what unit did you skinned it on? |
| 03-11-2004, 10:39 PM | #3 |
yeah....u kinda messed up the alpha channels.... |
| 03-12-2004, 05:23 AM | #4 | |
Quote:
Thats funny.... o_O I didn't touch them, not that I know of. It was a rc of militia. |
| 03-12-2004, 06:43 AM | #5 |
Perhpas you totaly forgot the alpha channel? Anyway this is kinda funny i think :D |
| 03-12-2004, 07:37 AM | #6 |
Thats Funny lol i want that skin to sniff |
| 03-12-2004, 03:18 PM | #7 |
Ever wondered that you might used the wrong path ?? |
| 03-12-2004, 04:13 PM | #8 |
Alpha channel problems can also arise even if you ont touch the channels: Using layers while editing a skin can cause it. Always when saving a skin with layers as a TGA remember to first load alpha channels, select the lowest layer, and save as "Replace Channel", and after that, select each layer and save with "add to Selection". Perhaps it works even if you just save the top layer as "replace channel", i haven´t tried. Or, just save as TGA, load the original TGA with no edits, CnP the edited version on top of the old one. Load alpha channels, select the top layer with the edited skin, save channels with Replace Channel. |
