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Adjustable Merchant Item Timers?

03-11-2004, 06:06 PM#1
LeperKing
Is it possible to dynamically change the item respawn timer in a merchant inventory? For example if I have one crafter crafting the cooldown for buying a widget is 1 minute but with 2 crafters the cooldown is 30 seconds. Oh and First Post!
03-11-2004, 08:20 PM#2
ThyFlame
You are going to largely get ignored by saying 'first xxxx'

We don't want to hear it.

I also have not seen cooldowns dynamically changed before, although it may be possible with a large amount of manipulation. [Could come down to replacing the merchant shop]
03-11-2004, 11:44 PM#3
Transcendence
This is probly not near the easiest way...but set merchants as custom values, and make it so that when more are made, the custom values add, and modify an invisible timer? When the invisible timer hits 0 every time, it creates the item in the merchants inventory? I don't think simple :)
03-11-2004, 11:46 PM#4
Aznwhore
that's a trigger...
try looking at the items u wanna sell w/ object editor...might find what ur looking for
03-12-2004, 11:52 AM#5
LeperKing
Thanks for the advice everyone. After combing through the triggers I didn't find any elegant way to run this so instead I'm just having the items spawn in a storage region for pickup by the imps. In case anyone was wondering I'm doing some very early work on a Dungeon Keeper (by Bullfrog, 1996ish) game. One of the elements of the game was hiring trolls to work in your workshop to create traps and I was trying to simulate this. Look for an official announcement post soon.