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Rewards....

03-12-2004, 03:25 AM#1
AnarkiNet
Ok, this is purely an survey, i want to know which of these reward systems would be most appealing for you, as a person playing my TD.
note, players currently already gain a steadily increasing gold reward for completing each level, but this reward would be for if they had leaked 0 units.
note #2: there is a small AoS/Footywar style battle in the center of the map, for extra gold for the players.

reward idea 1:
having players recieve a % additional amount of the general level completion reward.
reward idea 2:
having players recieve a % of their computer ally's gold each round (thus putting more pressure on them to help the comp army kill stuff)
reward idea 3:
bonus based on current amount of gold they have when the level is completed.
reward idea 4:
having a researchable upgrade which gives them a static bonus (based on the level of the upgrade) when the level is complete.
thanks for any feedback,
AnArKi
Edit: all of these are a "no leak" reward.
Edit#2: the 3rd option down should be "reward 3" not "reward 4"
03-12-2004, 04:35 AM#2
zotax
Definantly 1 or 2, i dont rly like the no leak reward, the ally gold thing wuld prolly work well
03-12-2004, 05:46 AM#3
gwat
Quote:
Originally Posted by zotax
Definantly 1 or 2, i dont rly like the no leak reward, the ally gold thing wuld prolly work well
yeah i think so too whats the point of the best player gettin even better then the other players can do shitall if that player get all the kills.(unless its a survivor td but still reward dont sound so cool)