| 03-13-2004, 09:50 PM | #1 |
okay, ive been trying to figure this out forever but i can get it. So could someone make it for me? heres how it goes: its a hero passive ability with 3 levels. When the hero attacks someone while having this ability, the unit takes damage, like 70 or something, then a fire is created at the spot. When a unit gets near the fire it gets a buff, or something that makes it lose 1 health per second. on level 1 it last 15 seconds on level 2 it last 20 seconds on level 3 it last 25 seconds The model for the fire that gets created is the fire <base> doodad. for units with the buff, fire gust gets attached to thier origin. and if possible, make it so that if a non-burning unit gets near a burning unit, it gets burnt also. Just make it on a lil 64x64 map, i can implement it into my map. ·Thanks edit: oh yeah, a good spell to base it off is disease cloud (meatwagon) but it needs an artillery attack type, and that wont work for me. |
| 03-14-2004, 09:48 PM | #2 |
Im kind of at skool now so i cant make a little map but If u need to edit a buff go to the object editor and go to buffs and make ure own there. For the fire going near someone and the other person u have to use a simple trigger. Oh yeah make the Art - Target into the fire <base> doodad Sorry i cant give exact coz im at school but it should be too hard. |
| 03-14-2004, 10:57 PM | #3 |
a buff wont fix it. and it either uses the poisen model or nothing. it uses the original buff it wont use custom buffs. |
| 03-15-2004, 01:05 AM | #4 |
How about centering a region on where it is cast, and every 1 second pick all units in that region and subtract 1 from their health. --- In the spell trigger add, run trigger (the above trigger) wait X turn off trigger (the top trigger) |
| 03-15-2004, 01:10 AM | #5 |
Could someone else PLEASE!!! do this for me? im sure anything i try will go wrong or ill be doing it wrong, and ill be asking questions and it will take forever!! so i mean, im just sick of this ability. |
| 03-16-2004, 03:47 AM | #6 |
ummm.... if u think something will go wrong make a backup copy, and i think the region thing could be a bit of hard one considering it might deduct the health but you also have to create a timer for howlong it lasts, if u do do that you could also create a timer for the fire doodad as a special effect on the target |
| 03-16-2004, 04:10 AM | #7 |
i was trying it but got stuck. I had a dummy caster that summoned modified plague wards when the user attacks. he would summon a different one depending on the spell level. problem is i cant figure out when the hero attacks and connects. the function issued order = attack activates when he is issued to attack, not when it connects. so you could tell him to attack a unit halfway across the map and the flame will be summoned next to him. i was also gonna have it so when the enemy had the plague/fire buff to give him the abomination plague ability but with different targets and any unit that gets infected with this plague has a buff that when detected gives it plague and so on. |
| 03-16-2004, 04:19 AM | #8 |
Sorry to say this but after hearing what Pyrus said, i doubt its possible since there is no trigger event saying unit gets hit by - there is only unit attacks |
| 03-16-2004, 03:04 PM | #9 |
I actually like pryus' idea. But instead of issued order, use unit begins casting an ability. and then you can use "target unit of issued order." I also got a PM that sounded good. So im gonna go try some of these ideas. Edit: oh, i looked at it again, it would work if i used a castable spell like storm bolt Edit2: theres another prob. i cant add abilitys. or else, the unit would have the buff, get the ability, and next time i checked to see who had the buff... he may still have it and get the ability again. |
| 03-16-2004, 04:19 PM | #10 | |
Quote:
does unit begins casting an ability work with passive abilities? If not have it as an auto cast ability because that will be able to detect target. |
