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White sand tile : Anyone want it?

03-13-2004, 09:51 PM#1
Draco
Basically, you just import into a map and overwrite the path of a tile that is being used on your map.

Like... TerrainArt\Ruins\Ruins_Sand.blp

03-13-2004, 11:13 PM#2
Murcielago)
W00T this rocks :>



EDIT: this would be good in the dl section :D
03-14-2004, 02:41 AM#3
Karazai
Very nice; reminds me of how the sand looks where I live. I like! 4/5 :D
03-16-2004, 06:07 PM#4
Gitlich
You spelt the first ruins wrong in the path, i know this is petty, but it can cause long periods of trying to figure out whats going wrong for those who cut and paste dirctly into import manager
03-16-2004, 07:44 PM#5
PheoniX_VII
Haha, hard to imagine someone diden´t come up with this earlier. Great work anyhow.

btw, where did you get it, Made it yourself ?
03-16-2004, 08:16 PM#6
[Death]
Hmm.. maybe, but then again, maybe not, cause I saw Kharma use it.

And the texture is nice. 4/5. the 1/5 point off because... um... I think because it should have a more golden feel to it.
03-22-2004, 12:03 AM#7
Bubba-E
!!! the ground is covered in coke! (the drug not the drinkm, lol) ^_^ i like! :D :D :D 4.5/5
03-22-2004, 12:08 AM#8
Gitlich
If you did make it, how'd you not screw up the alpha channels when reducing the saturation, i tried making a yeelow sand tile for a desert, and the alpha channels crewed up, and the sand dont simply end when it meets another terrain, i get these large bright white blocks round the edges :(
03-22-2004, 12:13 AM#9
vykyng
that's wat the sand should look like not that dirt stuff 5/5
03-22-2004, 11:41 PM#10
Transcendence
Yes, very awesome sand. Teh normal sound looks like dirt. Thanks!
03-29-2004, 08:12 AM#11
Pyrokinesis
Looks fantastic, thanks!