HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Wierdest thing ever

03-13-2004, 11:02 PM#1
-={tWiStÄr}=-
Okay, I have a dummy spell based off of bearform. when it is used, the hero who has it is moved to the corner of the map and a new unit is created. it works perfect! im actually quite proud. but there is the wierdest glitch thing... When i use the spell, all allied units in the area just start roaming off, and then when they get so far they come back. also if i use the spell to turn the unit back to the hero, they come back no matter how far away they are. The unit himself even started to roam off untill I made a trigger to order him to stop. Also, when the unit is created, another dummy unit is created to follow him and gain exp. This is really wierd.
03-13-2004, 11:09 PM#2
DCDW
Quote:
Originally Posted by -={tWiStÄr}=-
Okay, I have a dummy spell based off of bearform. when it is used, the hero who has it is moved to the corner of the map and a new unit is created. it works perfect! im actually quite proud. but there is the wierdest glitch thing... When i use the spell, all allied units in the area just start roaming off, and then when they get so far they come back. also if i use the spell to turn the unit back to the hero, they come back no matter how far away they are. The unit himself even started to roam off untill I made a trigger to order him to stop. Also, when the unit is created, another dummy unit is created to follow him and gain exp. This is really wierd.

Because the allied units are still trying to follow your original hero who is now in the corner. If you have already added a patch up to your trigger telling allies to follow your new hero... then maybe it's not firing fast enough or the conditions need retooling.
03-14-2004, 01:03 AM#3
-={tWiStÄr}=-
no, the units arent following it, theyre just sitting there minding there own business, the hero transforms and BANG they just go for a lil stroll.
03-15-2004, 01:28 AM#4
-={tWiStÄr}=-
new development, the only units that take a stroll are idle heros.
03-15-2004, 02:47 PM#5
-={tWiStÄr}=-
ok, fine ill attach the map so you can see what i mean. when u test be player one, dont move the archer, learn the "transformations" ability for the footman, than use it. its based off spellbook, pick either one and just watch the archer.
03-15-2004, 03:42 PM#6
-={tWiStÄr}=-
ok, fine ill attach the map so you can see what i mean. when u test be player one, dont move the archer, learn the "transformations" ability for the footman, than use it. its based off spellbook, pick either one and just watch the archer.