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Splash Water Fall

03-14-2004, 12:42 AM#1
GrooveBandits
Im tried making a waterfall today, this is my finished products.
Has anyone made any good waterfalls?
03-14-2004, 12:49 AM#2
Murcielago)
not bad though the mountains should probably be bigger :D
03-14-2004, 01:10 AM#3
Draco
It doesn't look that good. Set max roll on the shrubs higher in the doodad editor. Also, the reason why the splash is in mid-air is because you just have a bunch of small ones. Try using just two really tall ones that will make it all the way to the bottom.
03-14-2004, 01:44 AM#4
GrooveBandits
Thxs for your feedback, but how do I change the length of waterfall? Do I use the object editor?
03-14-2004, 01:50 AM#5
Draco
Yes, set the max size in the doodad editor to 10. Then select it on the map and then hold down pageup a bunch until it gets tall enough.
03-14-2004, 02:38 AM#6
Pheonix-IV
Heres a good waterfall, study it well grasshopper :P

Zoom (requires log in)

Anyway its a good start, but when making steep hills like that its better to use a stone texture, not grass, what draco said about the waterfalls is true too, but if you take a careful look at what i've done you can make a very nice waterfall in deed, i can post the map here if you want to look at it closer.
03-14-2004, 03:27 AM#7
Draco
You've got a few floating doodads there as well pheo. ;)
03-14-2004, 04:34 AM#8
GrooveBandits
Wow!!

Well Im not very good with the editor, Im still playing around with the object editor. But I have to say.. amazing waterfall :D
03-14-2004, 05:15 AM#9
Pheonix-IV
Quote:
Originally Posted by Draco
You've got a few floating doodads there as well pheo. ;)

i did make it quite awhile ago :P
03-14-2004, 06:58 AM#10
DarkIllusion
My first try at a waterfall =/
03-14-2004, 07:01 AM#11
Draco
Go to the doodad editor and set the art (red green blue) values so there is about double more blue than red and green.
03-14-2004, 07:07 AM#12
DarkIllusion
Talking about me? :)
03-14-2004, 08:03 AM#13
Draco
.....Yes....
03-14-2004, 08:08 AM#14
DarkIllusion
Well anyway, sorry for being thick, oh just wondering how do u get FurTreeGreen model file for a tree to work ingame? It just displays the shadow =/. Atm im using a tinted green FureTreeYellow,
03-14-2004, 01:56 PM#15
Murcielago)
hey thats cool :D gj

ho yeah ive had that problem too.......i think you have to set it so theres 1 variation......im not sure....what i did is make it as a prop doddad instead of a destructible.....but then you cant harvest it.. :>