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Noob Question Of Them All!

03-14-2004, 03:24 AM#1
xXx-Tricky-xXx
Hey, uh I just never really udnerstood this but when you make a map, and have custom units with custom skins, will the custom skins show up for people on bnet or not?
Also, how can i just trasnfer my custom units to another map without overwriting all the other units. Like how can i export just customs and import them to another map.
And one last thing, one of my custom units has 2 hero abilitys that raise dead but raise different kinds of skeletons. When I click one of the icons to rise a skeleton in game it messes up and uses the opposite. Like it does whichever spell is 1st. Say I had (Raise Skeleton)=Raises normal skeletons and i have (Raise Minions)=Raises minion skeletons. The raise skeletons one has 7 levels and the minions one has 3.

Basicly if you dont understadn what im talkign about for the 2 abilty paragrah, it just messes up whem my hero has 2 different raising skeleton abilitys and it does the wrong skeletons. And yes I did check to make sure I didn't have the units switched around for the two spells.
03-14-2004, 12:11 PM#2
Luther
Did you use the same spell as a base, i.e. raise dead? Because if you have two skills with the same spell as a base, they'll have the same order string (I think that's the name) and so will cast one or the other depending when you click on each one. It's stimple enough to get around, if you want two corpse targeted raise dead spells, just change the skill base, e.g. use carrion beetle instead. So your minion spell would be based of raise dead, and your raise skeleon would be based off raise dead. An overly verbose way of explaining something simple, really should stop that.
03-14-2004, 05:35 PM#3
xXx-Tricky-xXx
oh ok would i do it for activate, deactivate and use turn on.
only problem is that there is already another hero using the carrion beetle ability.
will that matter, or is it just within the hero. also does it matter which i use, or does it have to be a certain kind liek carrion. like a summon thing ability.
03-15-2004, 06:29 AM#4
Luther
It doesn't matter how many heroes you have with abilities based on the same skill, in one of my maps I have a corpse explosion based off carrion beetle, carrion beetle and another summoning spell, also based on carrion beetle. What matters is if the skills are on the same hero, so each hero indivisualy can have no more than one skill based on each skill, if you see what I mean.
03-16-2004, 03:18 AM#5
Pyrus
btw if a unit has spells based off the same spell if he uses one ALL will activate.