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Problem ingame costom Trees!

03-14-2004, 03:44 PM#1
Black Eye
Im using costom trees for my cinema and they show in the world editor but not ingame, can some one help me out?
03-14-2004, 08:06 PM#2
Lazerus
I had the same problem, just put them in enviroment
03-14-2004, 10:28 PM#3
Iron_Ian
Well if you based your tree doodad off of a current Destructable Tree when you made it, theres a simple solution:

Open up the tree doodad you made in the Object Editor.

You should find a field called:
Art - Use Lightweight Model

Set that field to "False" and it should solve your problem.
03-14-2004, 11:43 PM#4
Black Eye
Thanks, let me try and I will be back with results :)
03-20-2004, 12:50 PM#5
[niro]
Black eye, if you can't get the green fur trees to work or the orange fur trees just make copys of the elves tree and change the colors to what you want it to be. Also make sure the imported files have the correct pathing.
03-20-2004, 12:53 PM#6
Aznwhore
Quote:
Originally Posted by [niro]
Black eye, if you can't get the green fur trees to work or the orange fur trees just make copys of the elves tree and change the colors to what you want it to be. Also make sure the imported files have the correct pathing.
me thinks u haven't read the post
03-20-2004, 01:21 PM#7
[niro]
Quote:
Originally Posted by Aznwhore
me thinks u haven't read the post

No I have read it, what I said is what worked for me