| 03-14-2004, 04:41 PM | #1 |
Let's say I have a footman standing in the middle of the screen during a cinematic. I would max a headhunters range, put him right off the screen so he can't be seen during the cinematic, can I have the headhunter fire at the footman and right when it hits him I don't no a sfx that's a headhunter spear through the stomach. I need to know the sfx to put on it, then when it goes through him, he stands for one second, then looks down at the spear through his stomach, how do you make a unit look down and around during a cinematic? Also how do I make a unit turn during a cinematic? |
| 03-14-2004, 04:57 PM | #2 | |
Quote:
Add the spear projectile art to the "origin" of the target. It will appear as if it went through him. Not as sure about this one, but... Code:
FacingDegree
Events
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Position of (Triggering unit)), facing 200.00 degreesThat should do it. |
| 03-14-2004, 05:16 PM | #3 |
Having him face 200 degrees will just make him face a direction, 200 degrees anti-clockwise from East. I'm not sure they can face up or down but you can try having him face a point on the ground or maybe one of his animations involves looking down. |
| 03-14-2004, 05:17 PM | #4 |
That was answering his last question and was only an example :P. I didn't know where he wanted to turn the unit, the conditions, or the events. |
