| 10-12-2002, 07:49 AM | #1 |
Guest | I've had first hand experience with the newest 1.03 patch doing strange things with my custom abilities that I added to some of my heros for my multiplayer map. Normally, each hero has 4 hero abilities, and 2 added unit abilities that fit into the 2 empty holes in the middle (I do this by editing the raceabilityfunc.txt files. However, the latest patch shows that some abilities remain in their old position no matter what (like devotion aura), while others take the wrong square (it doesn't appear in the slot you wanted the ability to). Is there any rhyme or reason to this? Also, I've noticed that some of my custom items have had the number of charges on them reduced to 1. Anyone else notice this? Please post any changes that the patch causes to your map editing experience. Also, is anyone else wondering how to change the set computer ai to insane instead of normal? (in the editor and then keep the ai set to that instead of selecting computer-insane from the game chatroom). Could the admins sticky this? This information would be immensely useful to those who experience unexpected changes in map editing due to the patch. |
| 10-12-2002, 07:45 PM | #2 |
Guest | More research on this subject has shown two things: The newest patch has new undeadabilityfunc.txt and neutralabilityfunc.txt. Every hero or unit that has either an undead or a neutral skill that has a specially assigned box to it will revert to its default position if you use an OLD version of the undead and neutral abilityfunc.txt's. You have to save the newest version, edit them, and then import it into the map in order to get it to work. Human and night elf and orc custom abilities seem to place fine when I tested one of my custom maps on battle.net. More info to come as I test more stuff. |
| 10-17-2002, 06:35 AM | #3 |
Guest | one thing that I noticed is that since only 2 raceabilityfuncs.txts are unusable in game (that is, undead and neutral), one way to compensate for this problem is to instead change the normal abilities that get displaced by an undead or neutral ability. I.E. my paladin hero uses the ogre lord's devotion aura, which ALWAYS occupies slot 3. As a result, the new ability I gave him for slot 3 (which happens to be searing arrows that moves to slot 3 because of divine shield) gets displaced into slot 4. badness. So, I simply changed searing arrow's slot to one of the empty ones, and wala! every ability fits in now. This doesn't work too well on undead heros though (unless all the abilities you are swapping are non-undead/neutral unit abilities). so, if you're craving heros with 4 hero spells and 2 unit spells, this is the fix for you! Note: Chances are, if they fix the problem with the undead and neutral abilityfunc.txts relatively soon, you should make a backup copy of all your raceabilityfuncs.txts in case everything returns to the way it SHOULD be. |
